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RavEngine
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This is the complete list of members for physx::Sc::SimulationController, including all inherited members.
| addArticulation(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| addDynamic(PxsRigidBody *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| addDynamics(PxsRigidBody **, const PxU32 *, PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| addJoint(const PxU32, Dy::Constraint *, IG::IslandSim &, PxArray< PxU32 > &, PxPinnedArray< PxgSolverConstraintManagerConstants > &, PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| addShape(PxsShapeSim *, const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| allocateFLIPMaterialsBuffer(PxPhysXGpu *, Dy::ParticleSystemCore &, PxU64 *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| allocateMPMMaterialsBuffer(PxPhysXGpu *, Dy::ParticleSystemCore &, PxU64 *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| allocatePBDMaterialsBuffer(PxPhysXGpu *, Dy::ParticleSystemCore &, PxU64 *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| applyActorData(void *, PxGpuActorPair *, PxActorCacheFlag::Enum, const PxU32, void *, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| applyArticulationData(void *, void *, PxArticulationGpuDataType::Enum, const PxU32, void *, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| applyParticleBufferData(const PxU32 *, const PxGpuParticleBufferIndexPair *, const PxParticleBufferFlags *, PxU32, void *, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| applySoftBodyData(void **, void *, void *, PxSoftBodyDataFlag::Enum, const PxU32, const PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| clear() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| computeCoriolisAndCentrifugalForces(const PxIndexDataPair *, PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| computeDenseJacobians(const PxIndexDataPair *, PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| computeGeneralizedGravityForces(const PxIndexDataPair *, PxU32, const PxVec3 &, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| computeGeneralizedMassMatrices(const PxIndexDataPair *, PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| copyArticulationData(void *, void *, PxArticulationGpuDataType::Enum, const PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| copyBodyData(PxGpuBodyData *, PxGpuActorPair *, const PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| copyContactData(Dy::Context *, void *, const PxU32, void *, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| copySoftBodyData(void **, void *, void *, PxSoftBodyDataFlag::Enum, const PxU32, const PxU32, void *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| flush() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| flushInsertions() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getActiveBodies() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getArticulationRemapIndex(const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getDeactiveBodies() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getFrozenShapes() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getMPMDataPointer(const Dy::ParticleSystem &, PxMPMParticleDataFlag::Enum) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getNbBodies() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getNbFrozenShapes() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getNbShapes() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getNbUnfrozenShapes() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getRigidBodies() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getShapeSims() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getSparseGridDataPointer(const Dy::ParticleSystem &, PxSparseGridDataFlag::Enum, PxParticleSolverType::Enum) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| getUnfrozenShapes() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| gpuDmabackData(PxsTransformCache &, Bp::BoundsArray &, PxBitMapPinned &, bool) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| mCallback (defined in physx::PxsSimulationController) | physx::PxsSimulationController | protected |
| mergeChangedAABBMgHandle(const PxU32, const bool) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| preIntegrateAndUpdateBound(PxBaseTask *, const PxVec3, const PxReal) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| PxsSimulationController(PxsSimulationControllerCallback *callback) (defined in physx::PxsSimulationController) | physx::PxsSimulationController | inline |
| reinsertShape(PxsShapeSim *, const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| releaseArticulation(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| releaseDeferredArticulationIds() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| removeJoint(const PxU32, Dy::Constraint *, PxArray< PxU32 > &, IG::IslandSim &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| removeShape(const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| reserve(const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| setBounds(Bp::BoundsArray *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| SimulationController(PxsSimulationControllerCallback *callback) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inline |
| sortContacts() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| syncParticleData() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| update(PxBitMapPinned &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateArticulation(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateArticulationAfterIntegration(PxsContext *, Bp::AABBManagerBase *, PxArray< Sc::BodySim * > &, PxBaseTask *, IG::IslandSim &, const float) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | virtual |
| updateArticulationExtAccel(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateArticulationJoint(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateArticulationTendon(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateBodies(PxsRigidBody **, PxU32 *, const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateBodies(PxBaseTask *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateBody(PxsRigidBody *, const PxU32) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateBoundsAndShapes(Bp::AABBManagerBase &, const bool, const bool) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateDynamic(Dy::FeatherstoneArticulation *, const PxNodeIndex &) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateJoint(const PxU32, Dy::Constraint *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateParticleSystemsAndSoftBodies() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| updateScBodyAndShapeSim(PxsTransformCache &, Bp::BoundsArray &, PxBaseTask *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | virtual |
| updateShape(PxsShapeSim &, const PxNodeIndex &) (defined in physx::PxsSimulationController) | physx::PxsSimulationController | inlinevirtual |
| updateShapes(PxBaseTask *) (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |
| ~PxsSimulationController() (defined in physx::PxsSimulationController) | physx::PxsSimulationController | inlinevirtual |
| ~SimulationController() (defined in physx::Sc::SimulationController) | physx::Sc::SimulationController | inlinevirtual |