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RavEngine
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This is the complete list of members for physx::Sc::BodySim, including all inherited members.
| activate() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | virtual |
| ActivityChangeInfoFlag enum name (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| ActorSim(Scene &, ActorCore &) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| addSpatialAcceleration(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| addSpatialVelocity(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linVelDelta, const PxVec3 *angVelDelta) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| AS_PART_OF_CREATION enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| AS_PART_OF_ISLAND_GEN enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_HAS_CONSTRAINTS enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_HAS_STATIC_TOUCH enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_IS_COMPOUND_RIGID enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_IS_IN_SLEEP_LIST enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_IS_IN_WAKEUP_LIST enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_MOVE_FLAGS enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_MOVED enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_SETTLING enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_SETTLING_2 enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_SURFACE_VELOCITY enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_ON_DEATHROW enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_SLEEP_NOTIFY enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_WAKEUP_NOTIFY enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BodySim(Scene &, BodyCore &, bool) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| calculateKinematicVelocity(PxReal oneOverDt) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| checkSimStateKinematicStatus(const bool isKinematic) const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| checkSleepReadinessBesidesWakeCounter() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| clearInternalFlag(InternalFlags flag) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| clearSpatialAcceleration(bool force, bool torque) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| clearSpatialVelocity(bool force, bool torque) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| createSqBounds() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| deactivate() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | virtual |
| deactivateKinematic() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| destroySqBounds() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| disableCompound() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| freezeTransforms(PxBitMapPinned *shapeChangedMap) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| getActiveCompoundListIndex() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActiveListIndex() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorCore() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorID() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorInteractionCount() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorInteractions() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorType() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getArticulation() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getBody2Actor() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getBody2World() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getBodyCore() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getConstraintGroup() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getElements() (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| getElements() const (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| getFlagsFast() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getInternalFlag() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getLowLevelBody() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getLowLevelBody() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getNbElements() const (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| getNbShapes() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getNodeIndex() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getNumCountedInteractions() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inlinevirtual |
| getPxActor() const (defined in physx::Sc::RigidSim) | physx::Sc::RigidSim | inlinevirtual |
| getRigidBodyOffset() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inlinestatic |
| getRigidCore() const (defined in physx::Sc::RigidSim) | physx::Sc::RigidSim | inline |
| getScene() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getSimStateData(bool isKinematic) const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getSimStateData(bool isKinematic) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| getSimStateData_Unchecked() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| hasForcedKinematicNotif() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| INLINE_INTERACTION_CAPACITY (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protectedstatic |
| InternalFlags enum name (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| internalWakeUp(PxReal wakeCounterValue) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | virtual |
| internalWakeUpArticulationLink(PxReal wakeCounterValue) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| invalidateSqBounds() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| isActive() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isArticulationLink() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| isDynamicRigid() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isFEMCloth() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isFrozen() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| isHairSystem() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isKinematic() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| isNonRigid() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isParticleSystem() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isSoftBody() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isStaticRigid() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| mActiveCompoundListIndex (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mActiveListIndex (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mCore (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mId (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mInlineInteractionMem (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mInteractions (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mInternalFlags (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mNodeIndex (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mScene (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mShapes (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | |
| notifyNotReadyForSleeping() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| notifyReadyForSleeping() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| notifyShapesOfTransformChange() (defined in physx::Sc::RigidSim) | physx::Sc::RigidSim | |
| notInScene() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| onConstraintAttach() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| onConstraintDetach() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| onElementDetach(ElementSim &element) (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | |
| onOriginShift(const PxVec3 &shift, const bool isKinematic) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| postActorFlagChange(PxU32 oldFlags, PxU32 newFlags) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | virtual |
| postBody2WorldChange() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| postPosePreviewChange(const PxU32 posePreviewFlag) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| postSetWakeCounter(PxReal t, bool forceWakeUp) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| putToSleep() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| raiseInternalFlag(InternalFlags flag) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| readInternalFlag(InternalFlags flag) const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| readVelocityModFlag(VelocityModFlags f) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| registerCountedInteraction() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inlinevirtual |
| resetSleepFilter() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| RigidSim(Scene &, RigidCore &) (defined in physx::Sc::RigidSim) | physx::Sc::RigidSim | |
| setActive(bool active, PxU32 infoFlag=0) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| setActiveCompoundListIndex(PxU32 index) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| setActiveListIndex(PxU32 index) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| setActorsInteractionsDirty(InteractionDirtyFlag::Enum flag, const ActorSim *other, PxU8 interactionFlag) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| setArticulation(ArticulationSim *a, PxReal wakeCounter, bool asleep, PxU32 bodyIndex) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| setBodyNodeIndex(const PxNodeIndex nodeIndex) (defined in physx::Sc::RigidSim) | physx::Sc::RigidSim | |
| setConstraintGroup(ConstraintGroupNode *node) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| setKinematicTarget(const PxTransform &p) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| setSpatialAcceleration(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| ShapeManager() (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| switchToDynamic(PxPool< SimStateData > *simStateDataPool) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| switchToKinematic(PxPool< SimStateData > *simStateDataPool) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| unregisterCountedInteraction() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inlinevirtual |
| updateCached(PxBitMapPinned *shapeChangedMap) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| updateCached(PxsTransformCache &transformCache, Bp::BoundsArray &boundsArray) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| updateContactDistance(PxReal *contactDistance, const PxReal dt, const Bp::BoundsArray &boundsArray) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| updateForces(PxReal dt, PxsRigidBody **updatedBodySims, PxU32 *updatedBodyNodeIndices, PxU32 &index, Cm::SpatialVector *acceleration) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| updateKinematicPose() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| updateWakeCounter(PxReal dt, PxReal energyThreshold, const Cm::SpatialVector &motionVelocity) (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| usingSqKinematicTarget() const (defined in physx::Sc::BodySim) | physx::Sc::BodySim | inline |
| wakeUp() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | |
| ~ActorSim() (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | virtual |
| ~BodySim() (defined in physx::Sc::BodySim) | physx::Sc::BodySim | virtual |
| ~RigidSim() (defined in physx::Sc::RigidSim) | physx::Sc::RigidSim | virtual |
| ~ShapeManager() (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |