RavEngine
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physx::PxSoftBodySimulationDataDesc Class Reference

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#include <PxTetrahedronMeshDesc.h>

Collaboration diagram for physx::PxSoftBodySimulationDataDesc:
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Public Member Functions

 PxSoftBodySimulationDataDesc ()
 Constructor to build an empty simulation description.
 
 PxSoftBodySimulationDataDesc (physx::PxArray< physx::PxI32 > &vertToTet)
 Constructor to build a simulation description with a defined vertex to tetrahedron mapping.
 
PX_INLINE bool isValid () const
 

Public Attributes

PxBoundedData vertexToTet
 Pointer to first index of tetrahedron that contains the vertex at the same location in the vertex buffer.
if left unassigned it will be computed automatically. If a point is inside multiple tetrahedra (ambiguous case), the frist one found will be taken.
 

Detailed Description

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The documentation for this class was generated from the following file: