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RavEngine
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#include <PxTetrahedronMeshDesc.h>
Public Member Functions | |
| PxSoftBodySimulationDataDesc () | |
| Constructor to build an empty simulation description. | |
| PxSoftBodySimulationDataDesc (physx::PxArray< physx::PxI32 > &vertToTet) | |
| Constructor to build a simulation description with a defined vertex to tetrahedron mapping. | |
| PX_INLINE bool | isValid () const |
Public Attributes | |
| PxBoundedData | vertexToTet |
| Pointer to first index of tetrahedron that contains the vertex at the same location in the vertex buffer. if left unassigned it will be computed automatically. If a point is inside multiple tetrahedra (ambiguous case), the frist one found will be taken. | |
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