These flags determine what data is read or written to the gpu softbody.
Definition PxSoftBodyFlag.h:46
Enum
Definition PxSoftBodyFlag.h:49
@ eTET_INDICES
The collision mesh tetrahedron indices (quadruples of int32)
Definition PxSoftBodyFlag.h:50
@ eTET_POSITION_INV_MASS
The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float...
Definition PxSoftBodyFlag.h:55
@ eTET_REST_POSES
The collision mesh tetrahedron rest poses (float 3x3 matrices)
Definition PxSoftBodyFlag.h:53
@ eTET_STRESS
The collision mesh cauchy stress tensors (float 3x3 matrices)
Definition PxSoftBodyFlag.h:51
@ eSIM_POSITION_INV_MASS
The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of floa...
Definition PxSoftBodyFlag.h:58
@ eSIM_KINEMATIC_TARGET
The simulation mesh kinematic target positions.
Definition PxSoftBodyFlag.h:59
@ eTET_STRESSCOEFF
The collision mesh tetrahedron von Mises stress (float scalar)
Definition PxSoftBodyFlag.h:52
@ eSIM_VELOCITY_INV_MASS
The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of flo...
Definition PxSoftBodyFlag.h:57
@ eSIM_TET_INDICES
The simulation mesh tetrahedron indices (quadruples of int32)
Definition PxSoftBodyFlag.h:56
@ eTET_ROTATIONS
The collision mesh tetrahedron orientations (quaternions, quadruples of float)
Definition PxSoftBodyFlag.h:54
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39