RavEngine
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PxSoftBodyFlag.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SOFT_BODY_FLAG_H
30#define PX_SOFT_BODY_FLAG_H
31
32#include "PxPhysXConfig.h"
33#include "foundation/PxFlags.h"
34
35#if !PX_DOXYGEN
36namespace physx
37{
38#endif
39
62
63#if !PX_DOXYGEN
64}
65#endif
66
67#endif
These flags determine what data is read or written to the gpu softbody.
Definition PxSoftBodyFlag.h:46
Enum
Definition PxSoftBodyFlag.h:49
@ eTET_INDICES
The collision mesh tetrahedron indices (quadruples of int32)
Definition PxSoftBodyFlag.h:50
@ eTET_POSITION_INV_MASS
The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float...
Definition PxSoftBodyFlag.h:55
@ eTET_REST_POSES
The collision mesh tetrahedron rest poses (float 3x3 matrices)
Definition PxSoftBodyFlag.h:53
@ eTET_STRESS
The collision mesh cauchy stress tensors (float 3x3 matrices)
Definition PxSoftBodyFlag.h:51
@ eSIM_POSITION_INV_MASS
The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of floa...
Definition PxSoftBodyFlag.h:58
@ eSIM_KINEMATIC_TARGET
The simulation mesh kinematic target positions.
Definition PxSoftBodyFlag.h:59
@ eTET_STRESSCOEFF
The collision mesh tetrahedron von Mises stress (float scalar)
Definition PxSoftBodyFlag.h:52
@ eSIM_VELOCITY_INV_MASS
The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of flo...
Definition PxSoftBodyFlag.h:57
@ eSIM_TET_INDICES
The simulation mesh tetrahedron indices (quadruples of int32)
Definition PxSoftBodyFlag.h:56
@ eTET_ROTATIONS
The collision mesh tetrahedron orientations (quaternions, quadruples of float)
Definition PxSoftBodyFlag.h:54
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39