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RavEngine
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64-bit mask used for collision filtering. More...
#include <PxDefaultSimulationFilterShader.h>
Public Attributes | |
| PxU16 | bits0 |
| PxU16 | bits1 |
| PxU16 | bits2 |
| PxU16 | bits3 |
64-bit mask used for collision filtering.
The collision filtering equation for 2 objects o0 and o1 is:
(G0 op0 K0) op2 (G1 op1 K1) == b
with
If the filtering equation is true, collision detection is enabled.