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RavEngine
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PxGpuTendonAttachmentData. More...
#include <PxArticulationTendonData.h>
Public Attributes | |
| PxVec3 | relativeOffset |
| PxReal | restLength |
| PxReal | coefficient |
| PxReal | lowLimit |
| PxReal | highLimit |
| PxReal | padding |
This data structure is to be used by the direct GPU API for spatial tendon attachment data updates.