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PxArticulationTendonData.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
30#ifndef PX_ARTICULATION_TENDON_DATA_H
31#define PX_ARTICULATION_TENDON_DATA_H
32
33#include "foundation/PxSimpleTypes.h"
34#include "foundation/PxVec3.h"
35
36#if !PX_DOXYGEN
37namespace physx
38{
39#endif
40
48PX_ALIGN_PREFIX(16)
50{
51public:
52 PxReal stiffness;
53 PxReal damping;
54 PxReal limitStiffness;
55 PxReal offset;
56}
57PX_ALIGN_SUFFIX(16);
58
66PX_ALIGN_PREFIX(16)
68{
69public:
70 PxReal lowLimit;
71 PxReal highLimit;
72 PxReal restLength;
73 PxReal padding;
74}
75PX_ALIGN_SUFFIX(16);
76
84PX_ALIGN_PREFIX(16)
86{
87public:
88 PxReal coefficient;
89 PxReal recipCoefficient;
90 PxU32 axis;
91 PxU32 pad;
92}
93PX_ALIGN_SUFFIX(16);
94
102PX_ALIGN_PREFIX(16)
104{
105public:
106 PxVec3 relativeOffset;
107 PxReal restLength;
108
109 PxReal coefficient;
110 PxReal lowLimit;
111 PxReal highLimit;
112 PxReal padding;
113}
114PX_ALIGN_SUFFIX(16);
115
116#if !PX_DOXYGEN
117} // namespace physx
118#endif
119
120#endif
PxGpuFixedTendonData.
Definition PxArticulationTendonData.h:68
PxGpuSpatialTendonData.
Definition PxArticulationTendonData.h:50
PxGpuTendonAttachmentData.
Definition PxArticulationTendonData.h:104
PxGpuTendonJointCoefficientData.
Definition PxArticulationTendonData.h:86
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39