|
RavEngine
|
default implementation of the allocator interface required by the SDK More...
#include <PxDefaultAllocator.h>
Public Member Functions | |
| virtual void * | allocate (size_t size, const char *, const char *, int) |
| Allocates size bytes of memory, which must be 16-byte aligned. | |
| virtual void | deallocate (void *ptr) |
| Frees memory previously allocated by allocate(). | |
Public Member Functions inherited from physx::PxAllocatorCallback | |
| virtual | ~PxAllocatorCallback () |
| destructor | |
default implementation of the allocator interface required by the SDK
|
inlinevirtual |
Allocates size bytes of memory, which must be 16-byte aligned.
This method should never return NULL. If you run out of memory, then you should terminate the app or take some other appropriate action.
Threading: This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).
| size | Number of bytes to allocate. |
| typeName | Name of the datatype that is being allocated |
| filename | The source file which allocated the memory |
| line | The source line which allocated the memory |
Implements physx::PxAllocatorCallback.
|
inlinevirtual |
Frees memory previously allocated by allocate().
Threading: This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).
| ptr | Memory to free. |
Implements physx::PxAllocatorCallback.