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PxDefaultAllocator.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_DEFAULT_ALLOCATOR_H
30#define PX_DEFAULT_ALLOCATOR_H
35#include "foundation/PxAllocatorCallback.h"
36#include "foundation/PxAssert.h"
37#include "common/PxPhysXCommonConfig.h"
38
39#include <stdlib.h>
40
41#if PX_WINDOWS_FAMILY || PX_LINUX_FAMILY || PX_SWITCH
42#include <malloc.h>
43#endif
44
45#if !PX_DOXYGEN
46namespace physx
47{
48#endif
49
50#if PX_WINDOWS_FAMILY
51// on win32 we only have 8-byte alignment guaranteed, but the CRT provides special aligned allocation fns
52PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
53{
54 return _aligned_malloc(size, 16);
55}
56
57PX_FORCE_INLINE void platformAlignedFree(void* ptr)
58{
59 _aligned_free(ptr);
60}
61#elif PX_LINUX_FAMILY || PX_SWITCH
62PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
63{
64 return ::memalign(16, size);
65}
66
67PX_FORCE_INLINE void platformAlignedFree(void* ptr)
68{
69 ::free(ptr);
70}
71#else
72// on all other platforms we get 16-byte alignment by default
73PX_FORCE_INLINE void* platformAlignedAlloc(size_t size)
74{
75 return ::malloc(size);
76}
77
78PX_FORCE_INLINE void platformAlignedFree(void* ptr)
79{
80 ::free(ptr);
81}
82#endif
83
88{
89public:
90 virtual void* allocate(size_t size, const char*, const char*, int)
91 {
92 void* ptr = platformAlignedAlloc(size);
93 PX_ASSERT((size_t(ptr) & 15)==0);
94 return ptr;
95 }
96
97 virtual void deallocate(void* ptr)
98 {
99 platformAlignedFree(ptr);
100 }
101};
102
103#if !PX_DOXYGEN
104} // namespace physx
105#endif
106
108#endif
Abstract base class for an application defined memory allocator that can be used by the Nv library.
Definition PxAllocatorCallback.h:53
default implementation of the allocator interface required by the SDK
Definition PxDefaultAllocator.h:88
virtual void * allocate(size_t size, const char *, const char *, int)
Allocates size bytes of memory, which must be 16-byte aligned.
Definition PxDefaultAllocator.h:90
virtual void deallocate(void *ptr)
Frees memory previously allocated by allocate().
Definition PxDefaultAllocator.h:97
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39