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physx::NpScene Member List

This is the complete list of members for physx::NpScene, including all inherited members.

addActor(PxActor &actor, const PxBVH *bvh)physx::NpScenevirtual
addActorInternal(PxActor &actor, const PxBVH *bvh) (defined in physx::NpScene)physx::NpScene
addActors(PxActor *const *actors, PxU32 nbActors)physx::NpScenevirtual
addActors(const PxPruningStructure &prunerStructure)physx::NpScenevirtual
addActorsInternal(PxActor *const *PX_RESTRICT actors, PxU32 nbActors, const Sq::PruningStructure *ps=NULL) (defined in physx::NpScene)physx::NpScene
addAggregate(PxAggregate &)physx::NpScenevirtual
addArticulation(PxArticulationReducedCoordinate &)physx::NpScenevirtual
addArticulationAttachment(NpArticulationAttachment &attachment) (defined in physx::NpScene)physx::NpScene
addArticulationInternal(PxArticulationReducedCoordinate &) (defined in physx::NpScene)physx::NpScene
addArticulationLink(NpArticulationLink &link) (defined in physx::NpScene)physx::NpScene
addArticulationLinkBody(NpArticulationLink &link) (defined in physx::NpScene)physx::NpScene
addArticulationLinkConstraint(NpArticulationLink &link) (defined in physx::NpScene)physx::NpScene
addArticulationTendonJoint(NpArticulationTendonJoint &joint) (defined in physx::NpScene)physx::NpScene
addBroadPhaseRegion(const PxBroadPhaseRegion &region, bool populateRegion)physx::NpScenevirtual
addCollection(const PxCollection &collection)physx::NpScenevirtual
addDirtyConstraint(NpConstraint *constraint) (defined in physx::NpScene)physx::NpScene
addMaterial(const NpMaterial &mat) (defined in physx::NpScene)physx::NpScene
addToConstraintList(PxConstraint &) (defined in physx::NpScene)physx::NpScene
advance(physx::PxBaseTask *completionTask)physx::NpScenevirtual
applyActorData(void *data, PxGpuActorPair *index, PxActorCacheFlag::Enum flag, const PxU32 nbUpdatedActors, void *waitEvent, void *signalEvent)physx::NpScenevirtual
applyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbUpdatedArticulations, void *waitEvent, void *signalEvent)physx::NpScenevirtual
applyParticleBufferData(const PxU32 *indices, const PxGpuParticleBufferIndexPair *bufferIndexPairs, const PxParticleBufferFlags *flags, PxU32 nbUpdatedBuffers, void *waitEvent, void *signalEvent)physx::NpScenevirtual
applySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbUpdatedSoftBodies, const PxU32 maxSize, void *applyEvent)physx::NpScenevirtual
checkBeginWrite() const (defined in physx::NpScene)physx::NpSceneinline
checkCollision(bool block) (defined in physx::NpScene)physx::NpScenevirtual
checkQueries(bool block)physx::NpScenevirtual
checkResults(bool block)physx::NpScenevirtual
collide(PxReal elapsedTime, physx::PxBaseTask *completionTask, void *scratchBlock, PxU32 scratchBlockSize, bool controlSimulation=true)physx::NpScenevirtual
computeCoriolisAndCentrifugalForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)physx::NpScenevirtual
computeDenseJacobians(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)physx::NpScenevirtual
computeGeneralizedGravityForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)physx::NpScenevirtual
computeGeneralizedMassMatrices(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)physx::NpScenevirtual
constraintBreakEventNotify(PxConstraint *const *constraints, PxU32 count) (defined in physx::NpScene)physx::NpScene
copyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbCopyArticulations, void *copyEvent)physx::NpScenevirtual
copyBodyData(PxGpuBodyData *data, PxGpuActorPair *index, const PxU32 nbCopyActors, void *copyEvent)physx::NpScenevirtual
copyContactData(void *data, const PxU32 numContactPatches, void *numContactPairs, void *copyEvent)physx::NpScenevirtual
copySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbCopySoftBodies, const PxU32 maxSize, void *copyEvent)physx::NpScenevirtual
createClient()physx::NpScenevirtual
createInOmniPVD(const PxSceneDesc &desc) (defined in physx::NpScene)physx::NpScene
executeAdvance(PxBaseTask *continuation) (defined in physx::NpScene)physx::NpScene
executeCollide(PxBaseTask *continuation) (defined in physx::NpScene)physx::NpScene
executeScene(PxBaseTask *continuation) (defined in physx::NpScene)physx::NpScene
fetchCollision(bool block)physx::NpScenevirtual
fetchQueries(bool block)physx::NpScenevirtual
fetchResults(bool block, PxU32 *errorState)physx::NpScenevirtual
fetchResultsFinish(PxU32 *errorState=0)physx::NpScenevirtual
fetchResultsStart(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)physx::NpScenevirtual
flush(bool sendPendingReports) (defined in physx::NpScene)physx::NpSceneinlinevirtual
flushQueryUpdates()physx::PxSceneSQSysteminline
flushSimulation(bool sendPendingReports)physx::NpScenevirtual
flushUpdates()physx::NpScenevirtual
forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure)physx::PxSceneSQSysteminline
forceRebuildDynamicTree(PxU32 prunerIndex)physx::NpScenevirtual
forceSceneQueryRebuild() (defined in physx::NpScene)physx::NpScenevirtual
frameEnd() (defined in physx::NpScene)physx::NpScenevirtual
getActiveActors(PxU32 &nbActorsOut)physx::NpScenevirtual
getActors(PxActorTypeFlags types, PxActor **buffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getAggregates(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getArticulations(PxArticulationReducedCoordinate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getBounceThresholdVelocity() constphysx::NpScenevirtual
getBroadPhaseCallback() constphysx::NpScenevirtual
getBroadPhaseCaps(PxBroadPhaseCaps &caps) constphysx::NpScenevirtual
getBroadPhaseRegions(PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getBroadPhaseType() constphysx::NpScenevirtual
getCCDContactModifyCallback() constphysx::NpScenevirtual
getCCDMaxPasses() constphysx::NpScenevirtual
getCCDMaxSeparation() constphysx::NpScenevirtual
getCCDThreshold() constphysx::NpScenevirtual
getConstraints(PxConstraint **buffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getContactModifyCallback() constphysx::NpScenevirtual
getContactReportStreamBufferSize() constphysx::NpScenevirtual
getContextId() const (defined in physx::NpScene)physx::NpSceneinline
getCpuDispatcher() constphysx::NpScenevirtual
getCudaContextManager() (defined in physx::NpScene)physx::NpSceneinlinevirtual
getCudaContextManager() constphysx::NpScenevirtual
getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) constphysx::NpScenevirtual
getDynamicStructure() constphysx::NpScenevirtual
getDynamicTreeRebuildRateHint() constphysx::NpScenevirtual
getFEMCloths(PxFEMCloth **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getFilterCallback() constphysx::NpScenevirtual
getFilterShader() constphysx::NpScenevirtual
getFilterShaderData() constphysx::NpScenevirtual
getFilterShaderDataSize() constphysx::NpScenevirtual
getFlags() constphysx::NpScenevirtual
getFlagsFast() const (defined in physx::NpScene)physx::NpSceneinline
getFrictionCorrelationDistance() constphysx::NpScenevirtual
getFrictionOffsetThreshold() constphysx::NpScenevirtual
getFrictionType() constphysx::NpScenevirtual
getFrozenActors(PxU32 &nbActorsOut) (defined in physx::NpScene)physx::NpScenevirtual
getGpuDynamicsConfig() const (defined in physx::NpScene)physx::NpSceneinlinevirtual
getGravity() constphysx::NpScenevirtual
getHairSystems(PxHairSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getKinematicKinematicFilteringMode() constphysx::NpScenevirtual
getLimits() constphysx::NpScenevirtual
getMaxBiasCoefficient() constphysx::NpScenevirtual
getMaxNbContactDataBlocksUsed() constphysx::NpScenevirtual
getNbActors(PxActorTypeFlags types) constphysx::NpScenevirtual
getNbAggregates() constphysx::NpScenevirtual
getNbArticulations() constphysx::NpScenevirtual
getNbBroadPhaseRegions() constphysx::NpScenevirtual
getNbConstraints() constphysx::NpScenevirtual
getNbContactDataBlocksUsed() constphysx::NpScenevirtual
getNbFEMCloths() constphysx::NpScenevirtual
getNbHairSystems() constphysx::NpScenevirtual
getNbParticleSystems(PxParticleSolverType::Enum type) constphysx::NpScenevirtual
getNbSoftBodies() constphysx::NpScenevirtual
getNpSQ() (defined in physx::NpScene)physx::NpSceneinline
getNpSQ() const (defined in physx::NpScene)physx::NpSceneinline
getParticleSystems(PxParticleSolverType::Enum type, PxParticleSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getPhysics()physx::NpScenevirtual
getReadWriteErrorCount() const (defined in physx::NpScene)physx::NpSceneinline
getRenderBuffer()physx::NpScenevirtual
getScenePvdClient()physx::NpScenevirtual
getSceneQueryStaticTimestamp() constphysx::PxSceneSQSysteminline
getSceneQueryUpdateMode() constphysx::PxSceneSQSysteminline
getScScene() const (defined in physx::NpScene)physx::NpSceneinline
getScScene() (defined in physx::NpScene)physx::NpSceneinline
getSimulationController() (defined in physx::NpScene)physx::NpScenevirtual
getSimulationEventCallback() constphysx::NpScenevirtual
getSimulationStage() const (defined in physx::NpScene)physx::NpSceneinline
getSimulationStatistics(PxSimulationStatistics &s) constphysx::NpScenevirtual
getSoftBodies(PxSoftBody **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) constphysx::NpScenevirtual
getSolverArticulationBatchSize(void) constphysx::NpScenevirtual
getSolverBatchSize(void) constphysx::NpScenevirtual
getSolverType() constphysx::NpScenevirtual
getSQAPI() (defined in physx::NpScene)physx::NpSceneinline
getSQAPI() const (defined in physx::NpScene)physx::NpSceneinline
getStaticKinematicFilteringMode() constphysx::NpScenevirtual
getStaticStructure() constphysx::NpScenevirtual
getStaticTimestamp() constphysx::NpScenevirtual
getTaskManager() constphysx::NpSceneinlinevirtual
getTaskManagerFast() const (defined in physx::NpScene)physx::NpSceneinline
getTimestamp() constphysx::NpScenevirtual
getUpdateMode() constphysx::NpScenevirtual
getVisualizationCullingBox() constphysx::NpScenevirtual
getVisualizationParameter(PxVisualizationParameter::Enum param) constphysx::NpScenevirtual
getWakeCounterResetValue() constphysx::NpScenevirtual
getWakeCounterResetValueInternal() const (defined in physx::NpScene)physx::NpSceneinline
isAPIReadForbidden() const (defined in physx::NpScene)physx::NpSceneinline
isAPIWriteForbidden() const (defined in physx::NpScene)physx::NpSceneinline
isCollisionPhaseActive() const (defined in physx::NpScene)physx::NpSceneinline
loadFromDesc(const PxSceneDesc &) (defined in physx::NpScene)physx::NpScene
lockRead(const char *file=NULL, PxU32 line=0)physx::NpScenevirtual
lockWrite(const char *file=NULL, PxU32 line=0)physx::NpScenevirtual
MATERIAL_ADD enum value (defined in physx::NpScene)physx::NpScene
MATERIAL_EVENT enum name (defined in physx::NpScene)physx::NpScene
MATERIAL_REMOVE enum value (defined in physx::NpScene)physx::NpScene
MATERIAL_UPDATE enum value (defined in physx::NpScene)physx::NpScene
mRigidActorIndexPool (defined in physx::NpScene)physx::NpScene
NpScene(const PxSceneDesc &desc, NpPhysics &) (defined in physx::NpScene)physx::NpScene
NpSceneAccessor() (defined in physx::NpSceneAccessor)physx::NpSceneAccessorinline
operator delete(void *, void *) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t, void *address) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
overlap(const PxGeometry &geometry, const PxTransform &transform, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, PxGeometryQueryFlags flags) constphysx::NpScenevirtual
processCallbacks(physx::PxBaseTask *continuation)physx::NpScenevirtual
PxScene() (defined in physx::PxScene)physx::PxSceneinlineprotected
PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase)physx::PxSceneQuerySystemBaseinlineprotected
PxSceneSQSystem() (defined in physx::PxSceneSQSystem)physx::PxSceneSQSysteminlineprotected
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, PxGeometryQueryFlags flags) constphysx::NpScenevirtual
release()physx::NpScenevirtual
removeActor(PxActor &actor, bool wakeOnLostTouch)physx::NpScenevirtual
removeActorInternal(PxActor &actor, bool wakeOnLostTouch, bool removeFromAggregate) (defined in physx::NpScene)physx::NpScene
removeActors(PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch)physx::NpScenevirtual
removeAggregate(PxAggregate &, bool wakeOnLostTouch)physx::NpScenevirtual
removeArticulation(PxArticulationReducedCoordinate &, bool wakeOnLostTouch)physx::NpScenevirtual
removeArticulationAttachment(NpArticulationAttachment &attachment) (defined in physx::NpScene)physx::NpScene
removeArticulationInternal(PxArticulationReducedCoordinate &, bool wakeOnLostTouch, bool removeFromAggregate)physx::NpScene
removeArticulationLink(NpArticulationLink &link, bool wakeOnLostTouch) (defined in physx::NpScene)physx::NpScene
removeArticulationSensors(PxArticulationReducedCoordinate &articulation) (defined in physx::NpScene)physx::NpScene
removeArticulationTendonJoint(NpArticulationTendonJoint &joint) (defined in physx::NpScene)physx::NpScene
removeArticulationTendons(PxArticulationReducedCoordinate &articulation) (defined in physx::NpScene)physx::NpScene
removeBroadPhaseRegion(PxU32 handle)physx::NpScenevirtual
removeFromAggregateList(PxAggregate &) (defined in physx::NpScene)physx::NpScene
removeFromArticulationList(PxArticulationReducedCoordinate &) (defined in physx::NpScene)physx::NpScene
removeFromConstraintList(PxConstraint &) (defined in physx::NpScene)physx::NpScene
removeFromFEMClothList(PxFEMCloth &) (defined in physx::NpScene)physx::NpScene
removeFromHairSystemList(PxHairSystem &) (defined in physx::NpScene)physx::NpScene
removeFromParticleSystemList(PxPBDParticleSystem &) (defined in physx::NpScene)physx::NpScene
removeFromParticleSystemList(PxFLIPParticleSystem &) (defined in physx::NpScene)physx::NpScene
removeFromParticleSystemList(PxMPMParticleSystem &) (defined in physx::NpScene)physx::NpScene
removeFromParticleSystemList(PxCustomParticleSystem &) (defined in physx::NpScene)physx::NpScene
removeFromRigidActorList(T &) (defined in physx::NpScene)physx::NpScene
removeFromRigidActorList(NpRigidDynamic &rigidDynamic) (defined in physx::NpScene)physx::NpScene
removeFromRigidActorList(NpRigidStatic &rigidStatic) (defined in physx::NpScene)physx::NpScene
removeFromRigidDynamicList(NpRigidDynamic &) (defined in physx::NpScene)physx::NpScene
removeFromRigidStaticList(NpRigidStatic &) (defined in physx::NpScene)physx::NpScene
removeFromSoftBodyList(PxSoftBody &) (defined in physx::NpScene)physx::NpScene
removeMaterial(const NpMaterial &mat) (defined in physx::NpScene)physx::NpScene
resetFiltering(PxActor &actor)physx::NpScenevirtual
resetFiltering(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)physx::NpScenevirtual
scAddActor(NpRigidStatic &, bool noSim, PxBounds3 *uninflatedBounds, const Gu::BVH *bvh) (defined in physx::NpScene)physx::NpScene
scAddActor(NpRigidDynamic &, bool noSim, PxBounds3 *uninflatedBounds, const Gu::BVH *bvh) (defined in physx::NpScene)physx::NpScene
scAddActor(NpArticulationLink &, bool noSim, PxBounds3 *uninflatedBounds, const Gu::BVH *bvh) (defined in physx::NpScene)physx::NpScene
scAddAggregate(NpAggregate &) (defined in physx::NpScene)physx::NpScene
scAddArticulation(NpArticulationReducedCoordinate &) (defined in physx::NpScene)physx::NpScene
scAddArticulationFixedTendon(NpArticulationFixedTendon &) (defined in physx::NpScene)physx::NpScene
scAddArticulationJoint(NpArticulationJointReducedCoordinate &) (defined in physx::NpScene)physx::NpScene
scAddArticulationSensor(NpArticulationSensor &) (defined in physx::NpScene)physx::NpScene
scAddArticulationSpatialTendon(NpArticulationSpatialTendon &) (defined in physx::NpScene)physx::NpScene
sceneQueriesUpdate(physx::PxBaseTask *completionTask, bool controlSimulation)physx::NpScenevirtual
scRemoveActor(NpRigidStatic &, bool wakeOnLostTouch, bool noSim) (defined in physx::NpScene)physx::NpScene
scRemoveActor(NpRigidDynamic &, bool wakeOnLostTouch, bool noSim) (defined in physx::NpScene)physx::NpScene
scRemoveActor(NpArticulationLink &, bool wakeOnLostTouch, bool noSim) (defined in physx::NpScene)physx::NpScene
scRemoveAggregate(NpAggregate &) (defined in physx::NpScene)physx::NpScene
scRemoveArticulation(NpArticulationReducedCoordinate &) (defined in physx::NpScene)physx::NpScene
scRemoveArticulationFixedTendon(NpArticulationFixedTendon &) (defined in physx::NpScene)physx::NpScene
scRemoveArticulationJoint(NpArticulationJointReducedCoordinate &) (defined in physx::NpScene)physx::NpScene
scRemoveArticulationSensor(NpArticulationSensor &) (defined in physx::NpScene)physx::NpScene
scRemoveArticulationSpatialTendon(NpArticulationSpatialTendon &) (defined in physx::NpScene)physx::NpScene
scSwitchRigidFromNoSim(NpActor &) (defined in physx::NpScene)physx::NpScene
scSwitchRigidToNoSim(NpActor &) (defined in physx::NpScene)physx::NpScene
setActiveActors(PxActor **actors, PxU32 nbActors) (defined in physx::NpScene)physx::NpScenevirtual
setAPIReadToAllowed() (defined in physx::NpScene)physx::NpSceneinline
setAPIReadToForbidden() (defined in physx::NpScene)physx::NpSceneinline
setAPIWriteToAllowed() (defined in physx::NpScene)physx::NpSceneinline
setAPIWriteToForbidden() (defined in physx::NpScene)physx::NpSceneinline
setBounceThresholdVelocity(const PxReal t)physx::NpScenevirtual
setBroadPhaseCallback(PxBroadPhaseCallback *callback)physx::NpScenevirtual
setCCDContactModifyCallback(PxCCDContactModifyCallback *callback)physx::NpScenevirtual
setCCDMaxPasses(PxU32 ccdMaxPasses)physx::NpScenevirtual
setCCDMaxSeparation(const PxReal t)physx::NpScenevirtual
setCCDThreshold(const PxReal t)physx::NpScenevirtual
setContactModifyCallback(PxContactModifyCallback *callback)physx::NpScenevirtual
setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance)physx::NpScenevirtual
setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)physx::NpScenevirtual
setFilterShaderData(const void *data, PxU32 dataSize)physx::NpScenevirtual
setFlag(PxSceneFlag::Enum flag, bool value)physx::NpScenevirtual
setFrictionCorrelationDistance(const PxReal t)physx::NpScenevirtual
setFrictionOffsetThreshold(const PxReal t)physx::NpScenevirtual
setFrozenActorFlag(const bool buildFrozenActors) (defined in physx::NpScene)physx::NpScenevirtual
setGravity(const PxVec3 &)physx::NpScenevirtual
setLimits(const PxSceneLimits &limits)physx::NpScenevirtual
setMaxBiasCoefficient(const PxReal t)physx::NpScenevirtual
setNbContactDataBlocks(PxU32 numBlocks)physx::NpScenevirtual
setSceneQueryUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)physx::PxSceneSQSysteminline
setSimulationEventCallback(PxSimulationEventCallback *callback)physx::NpScenevirtual
setSimulationStage(Sc::SimulationStage::Enum stage) (defined in physx::NpScene)physx::NpSceneinline
setSolverArticulationBatchSize(PxU32 solverBatchSize)physx::NpScenevirtual
setSolverBatchSize(PxU32 solverBatchSize)physx::NpScenevirtual
setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)physx::NpScenevirtual
setVisualizationCullingBox(const PxBounds3 &box)physx::NpScenevirtual
setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value)physx::NpScenevirtual
shiftOrigin(const PxVec3 &shift)physx::NpScenevirtual
simulate(PxReal elapsedTime, physx::PxBaseTask *completionTask, void *scratchBlock, PxU32 scratchBlockSize, bool controlSimulation)physx::NpScenevirtual
startRead() const (defined in physx::NpScene)physx::NpScene
startWrite(bool allowReentry) (defined in physx::NpScene)physx::NpScene
stopRead() const (defined in physx::NpScene)physx::NpScene
stopWrite(bool allowReentry) (defined in physx::NpScene)physx::NpScene
sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, const PxReal inflation, PxGeometryQueryFlags flags) constphysx::NpScenevirtual
unlockRead()physx::NpScenevirtual
unlockWrite()physx::NpScenevirtual
updateConstants(const PxArray< NpConstraint * > &constraints) (defined in physx::NpScene)physx::NpScene
updateMaterial(const NpMaterial &mat) (defined in physx::NpScene)physx::NpScene
updatePhysXIndicator() (defined in physx::NpScene)physx::NpSceneinline
updatePvdProperties() (defined in physx::NpScene)physx::NpSceneinline
userDataphysx::PxScene
~NpScene() (defined in physx::NpScene)physx::NpScene
~NpSceneAccessor() (defined in physx::NpSceneAccessor)physx::NpSceneAccessorinlinevirtual
~PxScene() (defined in physx::PxScene)physx::PxSceneinlineprotectedvirtual
~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase)physx::PxSceneQuerySystemBaseinlineprotectedvirtual
~PxSceneSQSystem() (defined in physx::PxSceneSQSystem)physx::PxSceneSQSysteminlineprotectedvirtual