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RavEngine
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This is the complete list of members for physx::NpScene, including all inherited members.
| addActor(PxActor &actor, const PxBVH *bvh) | physx::NpScene | virtual |
| addActorInternal(PxActor &actor, const PxBVH *bvh) (defined in physx::NpScene) | physx::NpScene | |
| addActors(PxActor *const *actors, PxU32 nbActors) | physx::NpScene | virtual |
| addActors(const PxPruningStructure &prunerStructure) | physx::NpScene | virtual |
| addActorsInternal(PxActor *const *PX_RESTRICT actors, PxU32 nbActors, const Sq::PruningStructure *ps=NULL) (defined in physx::NpScene) | physx::NpScene | |
| addAggregate(PxAggregate &) | physx::NpScene | virtual |
| addArticulation(PxArticulationReducedCoordinate &) | physx::NpScene | virtual |
| addArticulationAttachment(NpArticulationAttachment &attachment) (defined in physx::NpScene) | physx::NpScene | |
| addArticulationInternal(PxArticulationReducedCoordinate &) (defined in physx::NpScene) | physx::NpScene | |
| addArticulationLink(NpArticulationLink &link) (defined in physx::NpScene) | physx::NpScene | |
| addArticulationLinkBody(NpArticulationLink &link) (defined in physx::NpScene) | physx::NpScene | |
| addArticulationLinkConstraint(NpArticulationLink &link) (defined in physx::NpScene) | physx::NpScene | |
| addArticulationTendonJoint(NpArticulationTendonJoint &joint) (defined in physx::NpScene) | physx::NpScene | |
| addBroadPhaseRegion(const PxBroadPhaseRegion ®ion, bool populateRegion) | physx::NpScene | virtual |
| addCollection(const PxCollection &collection) | physx::NpScene | virtual |
| addDirtyConstraint(NpConstraint *constraint) (defined in physx::NpScene) | physx::NpScene | |
| addMaterial(const NpMaterial &mat) (defined in physx::NpScene) | physx::NpScene | |
| addToConstraintList(PxConstraint &) (defined in physx::NpScene) | physx::NpScene | |
| advance(physx::PxBaseTask *completionTask) | physx::NpScene | virtual |
| applyActorData(void *data, PxGpuActorPair *index, PxActorCacheFlag::Enum flag, const PxU32 nbUpdatedActors, void *waitEvent, void *signalEvent) | physx::NpScene | virtual |
| applyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbUpdatedArticulations, void *waitEvent, void *signalEvent) | physx::NpScene | virtual |
| applyParticleBufferData(const PxU32 *indices, const PxGpuParticleBufferIndexPair *bufferIndexPairs, const PxParticleBufferFlags *flags, PxU32 nbUpdatedBuffers, void *waitEvent, void *signalEvent) | physx::NpScene | virtual |
| applySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbUpdatedSoftBodies, const PxU32 maxSize, void *applyEvent) | physx::NpScene | virtual |
| checkBeginWrite() const (defined in physx::NpScene) | physx::NpScene | inline |
| checkCollision(bool block) (defined in physx::NpScene) | physx::NpScene | virtual |
| checkQueries(bool block) | physx::NpScene | virtual |
| checkResults(bool block) | physx::NpScene | virtual |
| collide(PxReal elapsedTime, physx::PxBaseTask *completionTask, void *scratchBlock, PxU32 scratchBlockSize, bool controlSimulation=true) | physx::NpScene | virtual |
| computeCoriolisAndCentrifugalForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent) | physx::NpScene | virtual |
| computeDenseJacobians(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent) | physx::NpScene | virtual |
| computeGeneralizedGravityForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent) | physx::NpScene | virtual |
| computeGeneralizedMassMatrices(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent) | physx::NpScene | virtual |
| constraintBreakEventNotify(PxConstraint *const *constraints, PxU32 count) (defined in physx::NpScene) | physx::NpScene | |
| copyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbCopyArticulations, void *copyEvent) | physx::NpScene | virtual |
| copyBodyData(PxGpuBodyData *data, PxGpuActorPair *index, const PxU32 nbCopyActors, void *copyEvent) | physx::NpScene | virtual |
| copyContactData(void *data, const PxU32 numContactPatches, void *numContactPairs, void *copyEvent) | physx::NpScene | virtual |
| copySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbCopySoftBodies, const PxU32 maxSize, void *copyEvent) | physx::NpScene | virtual |
| createClient() | physx::NpScene | virtual |
| createInOmniPVD(const PxSceneDesc &desc) (defined in physx::NpScene) | physx::NpScene | |
| executeAdvance(PxBaseTask *continuation) (defined in physx::NpScene) | physx::NpScene | |
| executeCollide(PxBaseTask *continuation) (defined in physx::NpScene) | physx::NpScene | |
| executeScene(PxBaseTask *continuation) (defined in physx::NpScene) | physx::NpScene | |
| fetchCollision(bool block) | physx::NpScene | virtual |
| fetchQueries(bool block) | physx::NpScene | virtual |
| fetchResults(bool block, PxU32 *errorState) | physx::NpScene | virtual |
| fetchResultsFinish(PxU32 *errorState=0) | physx::NpScene | virtual |
| fetchResultsStart(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false) | physx::NpScene | virtual |
| flush(bool sendPendingReports) (defined in physx::NpScene) | physx::NpScene | inlinevirtual |
| flushQueryUpdates() | physx::PxSceneSQSystem | inline |
| flushSimulation(bool sendPendingReports) | physx::NpScene | virtual |
| flushUpdates() | physx::NpScene | virtual |
| forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure) | physx::PxSceneSQSystem | inline |
| forceRebuildDynamicTree(PxU32 prunerIndex) | physx::NpScene | virtual |
| forceSceneQueryRebuild() (defined in physx::NpScene) | physx::NpScene | virtual |
| frameEnd() (defined in physx::NpScene) | physx::NpScene | virtual |
| getActiveActors(PxU32 &nbActorsOut) | physx::NpScene | virtual |
| getActors(PxActorTypeFlags types, PxActor **buffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getAggregates(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getArticulations(PxArticulationReducedCoordinate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getBounceThresholdVelocity() const | physx::NpScene | virtual |
| getBroadPhaseCallback() const | physx::NpScene | virtual |
| getBroadPhaseCaps(PxBroadPhaseCaps &caps) const | physx::NpScene | virtual |
| getBroadPhaseRegions(PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getBroadPhaseType() const | physx::NpScene | virtual |
| getCCDContactModifyCallback() const | physx::NpScene | virtual |
| getCCDMaxPasses() const | physx::NpScene | virtual |
| getCCDMaxSeparation() const | physx::NpScene | virtual |
| getCCDThreshold() const | physx::NpScene | virtual |
| getConstraints(PxConstraint **buffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getContactModifyCallback() const | physx::NpScene | virtual |
| getContactReportStreamBufferSize() const | physx::NpScene | virtual |
| getContextId() const (defined in physx::NpScene) | physx::NpScene | inline |
| getCpuDispatcher() const | physx::NpScene | virtual |
| getCudaContextManager() (defined in physx::NpScene) | physx::NpScene | inlinevirtual |
| getCudaContextManager() const | physx::NpScene | virtual |
| getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const | physx::NpScene | virtual |
| getDynamicStructure() const | physx::NpScene | virtual |
| getDynamicTreeRebuildRateHint() const | physx::NpScene | virtual |
| getFEMCloths(PxFEMCloth **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getFilterCallback() const | physx::NpScene | virtual |
| getFilterShader() const | physx::NpScene | virtual |
| getFilterShaderData() const | physx::NpScene | virtual |
| getFilterShaderDataSize() const | physx::NpScene | virtual |
| getFlags() const | physx::NpScene | virtual |
| getFlagsFast() const (defined in physx::NpScene) | physx::NpScene | inline |
| getFrictionCorrelationDistance() const | physx::NpScene | virtual |
| getFrictionOffsetThreshold() const | physx::NpScene | virtual |
| getFrictionType() const | physx::NpScene | virtual |
| getFrozenActors(PxU32 &nbActorsOut) (defined in physx::NpScene) | physx::NpScene | virtual |
| getGpuDynamicsConfig() const (defined in physx::NpScene) | physx::NpScene | inlinevirtual |
| getGravity() const | physx::NpScene | virtual |
| getHairSystems(PxHairSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getKinematicKinematicFilteringMode() const | physx::NpScene | virtual |
| getLimits() const | physx::NpScene | virtual |
| getMaxBiasCoefficient() const | physx::NpScene | virtual |
| getMaxNbContactDataBlocksUsed() const | physx::NpScene | virtual |
| getNbActors(PxActorTypeFlags types) const | physx::NpScene | virtual |
| getNbAggregates() const | physx::NpScene | virtual |
| getNbArticulations() const | physx::NpScene | virtual |
| getNbBroadPhaseRegions() const | physx::NpScene | virtual |
| getNbConstraints() const | physx::NpScene | virtual |
| getNbContactDataBlocksUsed() const | physx::NpScene | virtual |
| getNbFEMCloths() const | physx::NpScene | virtual |
| getNbHairSystems() const | physx::NpScene | virtual |
| getNbParticleSystems(PxParticleSolverType::Enum type) const | physx::NpScene | virtual |
| getNbSoftBodies() const | physx::NpScene | virtual |
| getNpSQ() (defined in physx::NpScene) | physx::NpScene | inline |
| getNpSQ() const (defined in physx::NpScene) | physx::NpScene | inline |
| getParticleSystems(PxParticleSolverType::Enum type, PxParticleSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getPhysics() | physx::NpScene | virtual |
| getReadWriteErrorCount() const (defined in physx::NpScene) | physx::NpScene | inline |
| getRenderBuffer() | physx::NpScene | virtual |
| getScenePvdClient() | physx::NpScene | virtual |
| getSceneQueryStaticTimestamp() const | physx::PxSceneSQSystem | inline |
| getSceneQueryUpdateMode() const | physx::PxSceneSQSystem | inline |
| getScScene() const (defined in physx::NpScene) | physx::NpScene | inline |
| getScScene() (defined in physx::NpScene) | physx::NpScene | inline |
| getSimulationController() (defined in physx::NpScene) | physx::NpScene | virtual |
| getSimulationEventCallback() const | physx::NpScene | virtual |
| getSimulationStage() const (defined in physx::NpScene) | physx::NpScene | inline |
| getSimulationStatistics(PxSimulationStatistics &s) const | physx::NpScene | virtual |
| getSoftBodies(PxSoftBody **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const | physx::NpScene | virtual |
| getSolverArticulationBatchSize(void) const | physx::NpScene | virtual |
| getSolverBatchSize(void) const | physx::NpScene | virtual |
| getSolverType() const | physx::NpScene | virtual |
| getSQAPI() (defined in physx::NpScene) | physx::NpScene | inline |
| getSQAPI() const (defined in physx::NpScene) | physx::NpScene | inline |
| getStaticKinematicFilteringMode() const | physx::NpScene | virtual |
| getStaticStructure() const | physx::NpScene | virtual |
| getStaticTimestamp() const | physx::NpScene | virtual |
| getTaskManager() const | physx::NpScene | inlinevirtual |
| getTaskManagerFast() const (defined in physx::NpScene) | physx::NpScene | inline |
| getTimestamp() const | physx::NpScene | virtual |
| getUpdateMode() const | physx::NpScene | virtual |
| getVisualizationCullingBox() const | physx::NpScene | virtual |
| getVisualizationParameter(PxVisualizationParameter::Enum param) const | physx::NpScene | virtual |
| getWakeCounterResetValue() const | physx::NpScene | virtual |
| getWakeCounterResetValueInternal() const (defined in physx::NpScene) | physx::NpScene | inline |
| isAPIReadForbidden() const (defined in physx::NpScene) | physx::NpScene | inline |
| isAPIWriteForbidden() const (defined in physx::NpScene) | physx::NpScene | inline |
| isCollisionPhaseActive() const (defined in physx::NpScene) | physx::NpScene | inline |
| loadFromDesc(const PxSceneDesc &) (defined in physx::NpScene) | physx::NpScene | |
| lockRead(const char *file=NULL, PxU32 line=0) | physx::NpScene | virtual |
| lockWrite(const char *file=NULL, PxU32 line=0) | physx::NpScene | virtual |
| MATERIAL_ADD enum value (defined in physx::NpScene) | physx::NpScene | |
| MATERIAL_EVENT enum name (defined in physx::NpScene) | physx::NpScene | |
| MATERIAL_REMOVE enum value (defined in physx::NpScene) | physx::NpScene | |
| MATERIAL_UPDATE enum value (defined in physx::NpScene) | physx::NpScene | |
| mRigidActorIndexPool (defined in physx::NpScene) | physx::NpScene | |
| NpScene(const PxSceneDesc &desc, NpPhysics &) (defined in physx::NpScene) | physx::NpScene | |
| NpSceneAccessor() (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | inline |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| overlap(const PxGeometry &geometry, const PxTransform &transform, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, PxGeometryQueryFlags flags) const | physx::NpScene | virtual |
| processCallbacks(physx::PxBaseTask *continuation) | physx::NpScene | virtual |
| PxScene() (defined in physx::PxScene) | physx::PxScene | inlineprotected |
| PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotected |
| PxSceneSQSystem() (defined in physx::PxSceneSQSystem) | physx::PxSceneSQSystem | inlineprotected |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, PxGeometryQueryFlags flags) const | physx::NpScene | virtual |
| release() | physx::NpScene | virtual |
| removeActor(PxActor &actor, bool wakeOnLostTouch) | physx::NpScene | virtual |
| removeActorInternal(PxActor &actor, bool wakeOnLostTouch, bool removeFromAggregate) (defined in physx::NpScene) | physx::NpScene | |
| removeActors(PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch) | physx::NpScene | virtual |
| removeAggregate(PxAggregate &, bool wakeOnLostTouch) | physx::NpScene | virtual |
| removeArticulation(PxArticulationReducedCoordinate &, bool wakeOnLostTouch) | physx::NpScene | virtual |
| removeArticulationAttachment(NpArticulationAttachment &attachment) (defined in physx::NpScene) | physx::NpScene | |
| removeArticulationInternal(PxArticulationReducedCoordinate &, bool wakeOnLostTouch, bool removeFromAggregate) | physx::NpScene | |
| removeArticulationLink(NpArticulationLink &link, bool wakeOnLostTouch) (defined in physx::NpScene) | physx::NpScene | |
| removeArticulationSensors(PxArticulationReducedCoordinate &articulation) (defined in physx::NpScene) | physx::NpScene | |
| removeArticulationTendonJoint(NpArticulationTendonJoint &joint) (defined in physx::NpScene) | physx::NpScene | |
| removeArticulationTendons(PxArticulationReducedCoordinate &articulation) (defined in physx::NpScene) | physx::NpScene | |
| removeBroadPhaseRegion(PxU32 handle) | physx::NpScene | virtual |
| removeFromAggregateList(PxAggregate &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromArticulationList(PxArticulationReducedCoordinate &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromConstraintList(PxConstraint &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromFEMClothList(PxFEMCloth &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromHairSystemList(PxHairSystem &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromParticleSystemList(PxPBDParticleSystem &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromParticleSystemList(PxFLIPParticleSystem &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromParticleSystemList(PxMPMParticleSystem &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromParticleSystemList(PxCustomParticleSystem &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromRigidActorList(T &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromRigidActorList(NpRigidDynamic &rigidDynamic) (defined in physx::NpScene) | physx::NpScene | |
| removeFromRigidActorList(NpRigidStatic &rigidStatic) (defined in physx::NpScene) | physx::NpScene | |
| removeFromRigidDynamicList(NpRigidDynamic &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromRigidStaticList(NpRigidStatic &) (defined in physx::NpScene) | physx::NpScene | |
| removeFromSoftBodyList(PxSoftBody &) (defined in physx::NpScene) | physx::NpScene | |
| removeMaterial(const NpMaterial &mat) (defined in physx::NpScene) | physx::NpScene | |
| resetFiltering(PxActor &actor) | physx::NpScene | virtual |
| resetFiltering(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount) | physx::NpScene | virtual |
| scAddActor(NpRigidStatic &, bool noSim, PxBounds3 *uninflatedBounds, const Gu::BVH *bvh) (defined in physx::NpScene) | physx::NpScene | |
| scAddActor(NpRigidDynamic &, bool noSim, PxBounds3 *uninflatedBounds, const Gu::BVH *bvh) (defined in physx::NpScene) | physx::NpScene | |
| scAddActor(NpArticulationLink &, bool noSim, PxBounds3 *uninflatedBounds, const Gu::BVH *bvh) (defined in physx::NpScene) | physx::NpScene | |
| scAddAggregate(NpAggregate &) (defined in physx::NpScene) | physx::NpScene | |
| scAddArticulation(NpArticulationReducedCoordinate &) (defined in physx::NpScene) | physx::NpScene | |
| scAddArticulationFixedTendon(NpArticulationFixedTendon &) (defined in physx::NpScene) | physx::NpScene | |
| scAddArticulationJoint(NpArticulationJointReducedCoordinate &) (defined in physx::NpScene) | physx::NpScene | |
| scAddArticulationSensor(NpArticulationSensor &) (defined in physx::NpScene) | physx::NpScene | |
| scAddArticulationSpatialTendon(NpArticulationSpatialTendon &) (defined in physx::NpScene) | physx::NpScene | |
| sceneQueriesUpdate(physx::PxBaseTask *completionTask, bool controlSimulation) | physx::NpScene | virtual |
| scRemoveActor(NpRigidStatic &, bool wakeOnLostTouch, bool noSim) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveActor(NpRigidDynamic &, bool wakeOnLostTouch, bool noSim) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveActor(NpArticulationLink &, bool wakeOnLostTouch, bool noSim) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveAggregate(NpAggregate &) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveArticulation(NpArticulationReducedCoordinate &) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveArticulationFixedTendon(NpArticulationFixedTendon &) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveArticulationJoint(NpArticulationJointReducedCoordinate &) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveArticulationSensor(NpArticulationSensor &) (defined in physx::NpScene) | physx::NpScene | |
| scRemoveArticulationSpatialTendon(NpArticulationSpatialTendon &) (defined in physx::NpScene) | physx::NpScene | |
| scSwitchRigidFromNoSim(NpActor &) (defined in physx::NpScene) | physx::NpScene | |
| scSwitchRigidToNoSim(NpActor &) (defined in physx::NpScene) | physx::NpScene | |
| setActiveActors(PxActor **actors, PxU32 nbActors) (defined in physx::NpScene) | physx::NpScene | virtual |
| setAPIReadToAllowed() (defined in physx::NpScene) | physx::NpScene | inline |
| setAPIReadToForbidden() (defined in physx::NpScene) | physx::NpScene | inline |
| setAPIWriteToAllowed() (defined in physx::NpScene) | physx::NpScene | inline |
| setAPIWriteToForbidden() (defined in physx::NpScene) | physx::NpScene | inline |
| setBounceThresholdVelocity(const PxReal t) | physx::NpScene | virtual |
| setBroadPhaseCallback(PxBroadPhaseCallback *callback) | physx::NpScene | virtual |
| setCCDContactModifyCallback(PxCCDContactModifyCallback *callback) | physx::NpScene | virtual |
| setCCDMaxPasses(PxU32 ccdMaxPasses) | physx::NpScene | virtual |
| setCCDMaxSeparation(const PxReal t) | physx::NpScene | virtual |
| setCCDThreshold(const PxReal t) | physx::NpScene | virtual |
| setContactModifyCallback(PxContactModifyCallback *callback) | physx::NpScene | virtual |
| setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance) | physx::NpScene | virtual |
| setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint) | physx::NpScene | virtual |
| setFilterShaderData(const void *data, PxU32 dataSize) | physx::NpScene | virtual |
| setFlag(PxSceneFlag::Enum flag, bool value) | physx::NpScene | virtual |
| setFrictionCorrelationDistance(const PxReal t) | physx::NpScene | virtual |
| setFrictionOffsetThreshold(const PxReal t) | physx::NpScene | virtual |
| setFrozenActorFlag(const bool buildFrozenActors) (defined in physx::NpScene) | physx::NpScene | virtual |
| setGravity(const PxVec3 &) | physx::NpScene | virtual |
| setLimits(const PxSceneLimits &limits) | physx::NpScene | virtual |
| setMaxBiasCoefficient(const PxReal t) | physx::NpScene | virtual |
| setNbContactDataBlocks(PxU32 numBlocks) | physx::NpScene | virtual |
| setSceneQueryUpdateMode(PxSceneQueryUpdateMode::Enum updateMode) | physx::PxSceneSQSystem | inline |
| setSimulationEventCallback(PxSimulationEventCallback *callback) | physx::NpScene | virtual |
| setSimulationStage(Sc::SimulationStage::Enum stage) (defined in physx::NpScene) | physx::NpScene | inline |
| setSolverArticulationBatchSize(PxU32 solverBatchSize) | physx::NpScene | virtual |
| setSolverBatchSize(PxU32 solverBatchSize) | physx::NpScene | virtual |
| setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode) | physx::NpScene | virtual |
| setVisualizationCullingBox(const PxBounds3 &box) | physx::NpScene | virtual |
| setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value) | physx::NpScene | virtual |
| shiftOrigin(const PxVec3 &shift) | physx::NpScene | virtual |
| simulate(PxReal elapsedTime, physx::PxBaseTask *completionTask, void *scratchBlock, PxU32 scratchBlockSize, bool controlSimulation) | physx::NpScene | virtual |
| startRead() const (defined in physx::NpScene) | physx::NpScene | |
| startWrite(bool allowReentry) (defined in physx::NpScene) | physx::NpScene | |
| stopRead() const (defined in physx::NpScene) | physx::NpScene | |
| stopWrite(bool allowReentry) (defined in physx::NpScene) | physx::NpScene | |
| sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, const PxReal inflation, PxGeometryQueryFlags flags) const | physx::NpScene | virtual |
| unlockRead() | physx::NpScene | virtual |
| unlockWrite() | physx::NpScene | virtual |
| updateConstants(const PxArray< NpConstraint * > &constraints) (defined in physx::NpScene) | physx::NpScene | |
| updateMaterial(const NpMaterial &mat) (defined in physx::NpScene) | physx::NpScene | |
| updatePhysXIndicator() (defined in physx::NpScene) | physx::NpScene | inline |
| updatePvdProperties() (defined in physx::NpScene) | physx::NpScene | inline |
| userData | physx::PxScene | |
| ~NpScene() (defined in physx::NpScene) | physx::NpScene | |
| ~NpSceneAccessor() (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | inlinevirtual |
| ~PxScene() (defined in physx::PxScene) | physx::PxScene | inlineprotectedvirtual |
| ~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotectedvirtual |
| ~PxSceneSQSystem() (defined in physx::PxSceneSQSystem) | physx::PxSceneSQSystem | inlineprotectedvirtual |