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| DelaunayTetrahedralizer (const Vec3 &min, const Vec3 &max) |
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| DelaunayTetrahedralizer (PxArray< Vec3 > &points, PxArray< Tetrahedron > &tets) |
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void | initialize (PxArray< Vec3 > &points, PxArray< Tetrahedron > &tets) |
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void | insertPoints (const PxArray< Vec3 > &inPoints, PxI32 start, PxI32 end, PxArray< Tetrahedron > &tetrahedra) |
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bool | insertPoints (const PxArray< Vec3 > &inPoints, PxI32 start, PxI32 end) |
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void | exportTetrahedra (PxArray< Tetrahedron > &tetrahedra) |
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bool | canCollapseEdge (PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove, PxF64 volumeChangeThreshold=0.1, BaseTetAnalyzer *tetAnalyzer=NULL) |
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bool | canCollapseEdge (PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove, const PxArray< PxI32 > &tetsConnectedToA, const PxArray< PxI32 > &tetsConnectedToB, PxF64 &qualityAfterCollapse, PxF64 volumeChangeThreshold=0.1, BaseTetAnalyzer *tetAnalyzer=NULL) |
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void | collapseEdge (PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove) |
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void | collapseEdge (PxI32 edgeVertexAToKeep, PxI32 edgeVertexBToRemove, const PxArray< PxI32 > &tetsConnectedToA, const PxArray< PxI32 > &tetsConnectedToB) |
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void | collectTetsConnectedToVertex (PxI32 vertexIndex, PxArray< PxI32 > &tetIds) |
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void | collectTetsConnectedToVertex (PxArray< PxI32 > &faces, PxHashSet< PxI32 > &tetsDone, PxI32 vertexIndex, PxArray< PxI32 > &tetIds) |
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void | collectTetsConnectedToEdge (PxI32 edgeStart, PxI32 edgeEnd, PxArray< PxI32 > &tetIds) |
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PX_FORCE_INLINE const Vec3 & | point (PxI32 index) const |
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PX_FORCE_INLINE PxU32 | numPoints () const |
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PX_FORCE_INLINE PxArray< Vec3 > & | points () |
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PX_FORCE_INLINE const PxArray< Vec3 > & | points () const |
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PxU32 | addPoint (const Vec3 &p) |
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PX_FORCE_INLINE const Tetrahedron & | tetrahedron (PxI32 index) const |
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PX_FORCE_INLINE PxU32 | numTetrahedra () const |
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PX_FORCE_INLINE PxArray< Tetrahedron > & | tetrahedra () |
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PX_FORCE_INLINE const PxArray< Tetrahedron > & | tetrahedra () const |
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void | copyInternalPointsTo (PxArray< Vec3 > &points) |
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bool | optimizeByFlipping (PxArray< PxI32 > &affectedFaces, const BaseTetAnalyzer &qualityAnalyzer) |
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void | insertPointIntoEdge (PxI32 newPointIndex, PxI32 edgeA, PxI32 edgeB, PxArray< PxI32 > &affectedTets, BaseTetAnalyzer *qualityAnalyzer=NULL) |
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bool | removeEdgeByFlip (PxI32 edgeA, PxI32 edgeB, PxArray< PxI32 > &tetIndices, BaseTetAnalyzer *qualityAnalyzer=NULL) |
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void | addLockedEdges (const PxArray< Gu::IndexedTriangleT< PxI32 > > &triangles) |
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void | addLockedTriangles (const PxArray< Gu::IndexedTriangleT< PxI32 > > &triangles) |
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void | clearLockedEdges () |
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void | clearLockedTriangles () |
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bool | recoverEdgeByFlip (PxI32 eStart, PxI32 eEnd, RecoverEdgeMemoryCache &cache) |
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void | generateTetmeshEnforcingEdges (const PxArray< Vec3 > &trianglePoints, const PxArray< Gu::IndexedTriangleT< PxI32 > > &triangles, PxArray< PxArray< PxI32 > > &allEdges, PxArray< PxArray< PxI32 > > &pointToOriginalTriangle, PxArray< Vec3 > &points, PxArray< Tetrahedron > &finalTets) |
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