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| BufferedSocketImpl (bool isBlocking) |
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| bool | flush () |
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| uint32_t | write (const uint8_t *data, uint32_t length) |
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| BufferedSocketImpl (bool isBlocking) |
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| bool | flush () |
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| uint32_t | write (const uint8_t *data, uint32_t length) |
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| SocketImpl (bool isBlocking) |
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bool | connect (const char *host, uint16_t port, uint32_t timeout) |
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bool | listen (uint16_t port) |
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bool | accept (bool block) |
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void | disconnect () |
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void | setBlocking (bool blocking) |
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uint32_t | read (uint8_t *data, uint32_t length) |
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PX_FORCE_INLINE bool | isBlocking () const |
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PX_FORCE_INLINE bool | isConnected () const |
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PX_FORCE_INLINE const char * | getHost () const |
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PX_FORCE_INLINE uint16_t | getPort () const |
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| SocketImpl (bool isBlocking) |
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bool | connect (const char *host, uint16_t port, uint32_t timeout) |
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bool | listen (uint16_t port) |
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bool | accept (bool block) |
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void | disconnect () |
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void | setBlocking (bool blocking) |
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uint32_t | read (uint8_t *data, uint32_t length) |
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PX_FORCE_INLINE bool | isBlocking () const |
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PX_FORCE_INLINE bool | isConnected () const |
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PX_FORCE_INLINE const char * | getHost () const |
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PX_FORCE_INLINE uint16_t | getPort () const |
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bool | nonBlockingTimeout () const |
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bool | nonBlockingTimeout () const |
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void | setBlockingInternal (SOCKET socket, bool blocking) |
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int32_t | mSocket |
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int32_t | mListenSocket |
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const char * | mHost |
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uint16_t | mPort |
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bool | mIsConnected |
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bool | mIsBlocking |
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bool | mListenMode |
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SOCKET | mSocket |
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SOCKET | mListenSocket |
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bool | mSocketLayerIntialized |
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◆ flush() [1/2]
| bool physx::BufferedSocketImpl::flush |
( |
| ) |
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virtual |
◆ flush() [2/2]
| bool physx::BufferedSocketImpl::flush |
( |
| ) |
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virtual |
◆ write() [1/2]
| uint32_t physx::BufferedSocketImpl::write |
( |
const uint8_t * |
data, |
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uint32_t |
length |
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) |
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virtual |
◆ write() [2/2]
| uint32_t physx::BufferedSocketImpl::write |
( |
const uint8_t * |
data, |
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uint32_t |
length |
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) |
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virtual |
The documentation for this class was generated from the following files:
- RavEngine/deps/physx/physx/source/foundation/unix/FdUnixSocket.cpp
- RavEngine/deps/physx/physx/source/foundation/windows/FdWindowsSocket.cpp