◆ GetBindposeHandle()
| const auto RavEngine::SkeletonAsset::GetBindposeHandle |
( |
| ) |
const |
|
inline |
- Returns
- bindposes for use in a shader
◆ GetBindposes()
| const auto RavEngine::SkeletonAsset::GetBindposes |
( |
| ) |
const |
|
inline |
- Returns
- bindposes for use in software
◆ GetBoneHierarchy()
| const auto RavEngine::SkeletonAsset::GetBoneHierarchy |
( |
| ) |
const |
|
inline |
- Returns
- the bone hierarchy information. This is a linear buffer where each bone is represented by one entry in the buffer. The value at each index is the index of the bone's parent. If the value is -1, then the bone has no parent
◆ GetSkeleton()
| const auto & RavEngine::SkeletonAsset::GetSkeleton |
( |
| ) |
const |
|
inline |
Get the internal skeleton. For internal use only.
◆ HasBone()
| bool SkeletonAsset::HasBone |
( |
const std::string_view |
boneName | ) |
const |
- Parameters
-
| boneName | name of the bone to find |
- Returns
- True if the skeleton has a bone by the name, false if not
The documentation for this class was generated from the following files: