2#include <ozz/animation/runtime/skeleton.h>
3#include <ozz/animation/offline/skeleton_builder.h>
7#include "mathtypes.hpp"
9#include <RGL/Types.hpp>
15 ozz::unique_ptr<ozz::animation::Skeleton> skeleton;
17 RGLBufferPtr bindpose, boneHierarchy;
64 std::optional<uint16_t> IndexForBone(
const std::string_view
boneName)
const;
Definition SkeletonAsset.hpp:14
const auto GetBindposes() const
Definition SkeletonAsset.hpp:44
bool HasBone(const std::string_view boneName) const
Definition SkeletonAsset.cpp:188
const auto GetBoneHierarchy() const
Definition SkeletonAsset.hpp:53
const auto GetBindposeHandle() const
Definition SkeletonAsset.hpp:36
const auto & GetSkeleton() const
Definition SkeletonAsset.hpp:29
Definition concurrentqueue.h:747
Definition Animation.hpp:6