|
RavEngine
|
Classes | |
| struct | PulleyJointData |
Public Member Functions | |
| PulleyJoint (physx::PxPhysics &physics, physx::PxRigidBody &body0, const physx::PxTransform &localFrame0, const physx::PxVec3 &attachment0, physx::PxRigidBody &body1, const physx::PxTransform &localFrame1, const physx::PxVec3 &attachment1) | |
| void | release () |
| void | setAttachment0 (const physx::PxVec3 &pos) |
| physx::PxVec3 | getAttachment0 () const |
| void | setAttachment1 (const physx::PxVec3 &pos) |
| physx::PxVec3 | getAttachment1 () const |
| void | setDistance (physx::PxReal totalDistance) |
| physx::PxReal | getDistance () const |
| void | setRatio (physx::PxReal ratio) |
| physx::PxReal | getRatio () const |
| void * | prepareData () |
| Pre-simulation data preparation when the constraint is marked dirty, this function is called at the start of the simulation step for the SDK to copy the constraint data block. | |
| void | onConstraintRelease () |
| Constraint release callback. | |
| void | onComShift (physx::PxU32 actor) |
| Center-of-mass shift callback. | |
| void | onOriginShift (const physx::PxVec3 &shift) |
| Origin shift callback. | |
| void * | getExternalReference (physx::PxU32 &typeID) |
| Fetches external data for a constraint. | |
| bool | updatePvdProperties (physx::pvdsdk::PvdDataStream &, const physx::PxConstraint *, physx::PxPvdUpdateType::Enum) const |
| this function is called by the SDK to update PVD's view of it | |
| void | updateOmniPvdProperties () const |
| this function is called by the SDK to update OmniPVD's view of it | |
| physx::PxBase * | getSerializable () |
| Obtain a reference to a PxBase interface if the constraint has one. | |
| virtual physx::PxConstraintSolverPrep | getPrep () const |
| Obtain the shader function pointer used to prep rows for this constraint. | |
| virtual const void * | getConstantBlock () const |
| Obtain the pointer to the constraint's constant data. | |
Public Member Functions inherited from physx::PxConstraintConnector | |
| virtual void | connectToConstraint (PxConstraint *) |
| Let the connector know it has been connected to a constraint. | |
| virtual | ~PxConstraintConnector () |
| virtual destructor | |
Public Attributes | |
| physx::PxRigidBody * | mBody [2] |
| physx::PxTransform | mLocalPose [2] |
| physx::PxConstraint * | mConstraint |
| PulleyJointData | mData |
Static Public Attributes | |
| static const physx::PxU32 | TYPE_ID = physx::PxConcreteType::eFIRST_USER_EXTENSION |
|
inlinevirtual |
Obtain the pointer to the constraint's constant data.
Implements physx::PxConstraintConnector.
|
virtual |
Fetches external data for a constraint.
This function is used by the SDK to acquire a reference to the owner of a constraint and a unique owner type ID. This information will be passed on when a breakable constraint breaks or when #PxConstraint::getExternalReference() is called.
| [out] | typeID | Unique type identifier of the external object. The value 0xffffffff is reserved and should not be used. Furthermore, if the PhysX extensions library is used, some other IDs are reserved already (see PxConstraintExtIDs) |
Implements physx::PxConstraintConnector.
|
virtual |
Obtain the shader function pointer used to prep rows for this constraint.
Implements physx::PxConstraintConnector.
|
inlinevirtual |
Obtain a reference to a PxBase interface if the constraint has one.
If the constraint does not implement the PxBase interface, it should return NULL.
Implements physx::PxConstraintConnector.
|
virtual |
Center-of-mass shift callback.
This function is called by the SDK when the CoM of one of the actors is moved. Since the API specifies constraint positions relative to actors, and the constraint shader functions are supplied with coordinates relative to bodies, some synchronization is usually required when the application moves an object's center of mass.
Implements physx::PxConstraintConnector.
|
virtual |
Constraint release callback.
When the SDK deletes a PxConstraint object this function is called by the SDK. In general custom constraints should not be deleted directly by applications: rather, the constraint should respond to a release() request by calling PxConstraint::release(), then wait for this call to release its own resources.
This function is also called when a PxConstraint object is deleted on cleanup due to destruction of the PxPhysics object.
Implements physx::PxConstraintConnector.
|
virtual |
Origin shift callback.
This function is called by the SDK when the scene origin gets shifted and allows to adjust custom data which contains world space transforms.
| [in] | shift | Translation vector the origin is shifted by. |
Implements physx::PxConstraintConnector.
|
virtual |
Pre-simulation data preparation when the constraint is marked dirty, this function is called at the start of the simulation step for the SDK to copy the constraint data block.
Implements physx::PxConstraintConnector.
|
inlinevirtual |
this function is called by the SDK to update OmniPVD's view of it
Implements physx::PxConstraintConnector.
|
inlinevirtual |
this function is called by the SDK to update PVD's view of it
Implements physx::PxConstraintConnector.