RavEngine
Loading...
Searching...
No Matches
ScObjectIDTracker.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_OBJECT_ID_TRACKER_H
30#define SC_OBJECT_ID_TRACKER_H
31
32#include "CmIDPool.h"
33#include "foundation/PxBitMap.h"
34#include "foundation/PxUserAllocated.h"
35
36namespace physx
37{
38namespace Sc
39{
40 // PT: TODO: this has no direct dependency on "Sc". It should really be a "Cm" class.
42 {
43 PX_NOCOPY(ObjectIDTracker)
44 public:
45 ObjectIDTracker() : mPendingReleasedIDs("objectIDTrackerIDs") {}
46
47 PX_INLINE PxU32 createID() { return mIDPool.getNewID(); }
48 PX_INLINE void releaseID(PxU32 id)
49 {
50 markIDAsDeleted(id);
51 mPendingReleasedIDs.pushBack(id);
52 }
53 PX_INLINE PxIntBool isDeletedID(PxU32 id) const { return mDeletedIDsMap.boundedTest(id); }
54 PX_FORCE_INLINE PxU32 getDeletedIDCount() const { return mPendingReleasedIDs.size(); }
55 PX_INLINE void clearDeletedIDMap() { mDeletedIDsMap.clear(); }
56 PX_INLINE void resizeDeletedIDMap(PxU32 id, PxU32 numIds)
57 {
58 mDeletedIDsMap.resize(id);
59 mPendingReleasedIDs.reserve(numIds);
60 }
61 PX_INLINE void processPendingReleases()
62 {
63 for(PxU32 i=0; i < mPendingReleasedIDs.size(); i++)
64 {
65 mIDPool.freeID(mPendingReleasedIDs[i]);
66 }
67 mPendingReleasedIDs.clear();
68 }
69 PX_INLINE void reset()
70 {
71 processPendingReleases();
72 mPendingReleasedIDs.reset();
73
74 // Don't free stuff in IDPool, we still need the list of free IDs
75
76 // And it does not seem worth freeing the memory of the bitmap
77 }
78
79 PX_INLINE PxU32 getMaxID()
80 {
81 return mIDPool.getMaxID();
82 }
83 private:
84 PX_INLINE void markIDAsDeleted(PxU32 id) { PX_ASSERT(!isDeletedID(id)); mDeletedIDsMap.growAndSet(id); }
85
86
87 private:
88 Cm::IDPool mIDPool;
89 PxBitMap mDeletedIDsMap;
90 PxArray<PxU32> mPendingReleasedIDs; // Buffer for released IDs to make sure newly created objects do not re-use these IDs immediately
91 };
92
93}
94}
95
96#endif
Definition CmIDPool.h:177
Definition PxArray.h:53
PX_FORCE_INLINE uint32_t size() const
Definition PxArray.h:242
PX_INLINE void reset()
Definition PxArray.h:460
PX_INLINE void clear()
Definition PxArray.h:250
PX_FORCE_INLINE T & pushBack(const T &a)
Definition PxArray.h:296
PX_INLINE void reserve(const uint32_t capacity)
Definition PxArray.h:486
Definition PxBitMap.h:52
Definition PxUserAllocated.h:43
Definition ScObjectIDTracker.h:42
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39