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PxvGlobals.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PXV_GLOBALS_H
30#define PXV_GLOBALS_H
31
32#include "PxvConfig.h"
33#include "foundation/PxBasicTemplates.h"
34
35namespace physx
36{
37
43/************************************************************************/
44/* Error Handling */
45/************************************************************************/
46
47
48enum PxvErrorCode
49{
50 PXD_ERROR_NO_ERROR = 0,
51 PXD_ERROR_INVALID_PARAMETER,
52 PXD_ERROR_INVALID_PARAMETER_SIZE,
53 PXD_ERROR_INTERNAL_ERROR,
54 PXD_ERROR_NOT_IMPLEMENTED,
55 PXD_ERROR_NO_CONTEXT,
56 PXD_ERROR_NO_TASK_MANAGER,
57 PXD_ERROR_WARNING
58};
59
60class PxShape;
61class PxRigidActor;
62struct PxsShapeCore;
63struct PxsRigidCore;
64
66{
68
69 PX_FORCE_INLINE const PxShape* convertPxsShape2Px(const PxsShapeCore* pxs) const
70 {
71 return PxPointerOffset<const PxShape*>(pxs, pxsShapeCore2PxShape);
72 }
73
74 PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidBody(const PxsRigidCore* pxs) const
75 {
76 return PxPointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidBody);
77 }
78
79 PX_FORCE_INLINE const PxRigidActor* convertPxsRigidCore2PxRigidStatic(const PxsRigidCore* pxs) const
80 {
81 return PxPointerOffset<const PxRigidActor*>(pxs, pxsRigidCore2PxRigidStatic);
82 }
83
84 ptrdiff_t pxsShapeCore2PxShape;
85 ptrdiff_t pxsRigidCore2PxRigidBody;
86 ptrdiff_t pxsRigidCore2PxRigidStatic;
87};
88extern PxvOffsetTable gPxvOffsetTable;
89
94void PxvInit(const PxvOffsetTable& offsetTable);
95
96
100void PxvTerm();
101
107
108#if PX_SUPPORT_GPU_PHYSX
109class PxPhysXGpu* PxvGetPhysXGpu(bool createIfNeeded);
110void PxvReleasePhysXGpu(PxPhysXGpu*);
111#endif
112
113}
114
115#endif
Interface to create and run CUDA enabled PhysX features.
Definition PxPhysXGpu.h:92
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition PxRigidActor.h:53
Abstract class for collision shapes.
Definition PxShape.h:146
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
void PxvInit(const PxvOffsetTable &offsetTable)
Definition px_globals.cpp:44
void PxvTerm()
Definition px_globals.cpp:52
void PxvRegisterHeightFields()
Definition PxcContactMethodImpl.cpp:434
Definition PxvDynamics.h:48
Definition PxvGeometry.h:221
Definition PxvGlobals.h:66