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PxcContactCache.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PXC_CONTACT_CACHE_H
30#define PXC_CONTACT_CACHE_H
31
32#include "foundation/PxTransform.h"
33#include "PxvConfig.h"
34#include "PxcContactMethodImpl.h"
35
36namespace physx
37{
38 class PxcNpThreadContext;
39
40 bool PxcCacheLocalContacts( PxcNpThreadContext& context, Gu::Cache& pairContactCache,
41 const PxTransform& tm0, const PxTransform& tm1,
42 const PxcContactMethod conMethod,
43 const PxGeometry& shape0, const PxGeometry& shape1);
44
46 {
47 PxTransform mTransform0;
48 PxTransform mTransform1;
49 PxU16 mNbCachedContacts;
50 bool mUseFaceIndices;
51 bool mSameNormal;
52
53 PX_FORCE_INLINE void operator = (const PxcLocalContactsCache& other)
54 {
55 mTransform0 = other.mTransform0;
56 mTransform1 = other.mTransform1;
57 mNbCachedContacts = other.mNbCachedContacts;
58 mUseFaceIndices = other.mUseFaceIndices;
59 mSameNormal = other.mSameNormal;
60 }
61 };
62
63}
64
65#endif // PXC_CONTACT_CACHE_H
Definition base.h:1940
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
bool(* PxcContactMethod)(GU_CONTACT_METHOD_ARGS)
Definition PxcContactMethodImpl.h:40
Definition PxcContactCache.h:46