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PxVehiclePhysXRoadGeometryState.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxMemory.h"
36#include "foundation/PxVec3.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41
42class PxRigidActor;
43class PxShape;
44class PxMaterial;
45
46namespace vehicle2
47{
48#endif
49
62
63#if !PX_DOXYGEN
64} // namespace vehicle2
65} // namespace physx
66#endif
67
Material class to represent a set of surface properties.
Definition PxMaterial.h:149
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition PxRigidActor.h:53
Abstract class for collision shapes.
Definition PxShape.h:146
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53
Definition PxVehiclePhysXRoadGeometryState.h:51
PxMaterial * material
The material at the hit point.
Definition PxVehiclePhysXRoadGeometryState.h:54
PxShape * shape
The shape that got hit by the query.
Definition PxVehiclePhysXRoadGeometryState.h:53
PxRigidActor * actor
The actor that got hit by the query.
Definition PxVehiclePhysXRoadGeometryState.h:52
PxVec3 hitPosition
The hit position in world space.
Definition PxVehiclePhysXRoadGeometryState.h:55