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PxVehiclePhysXConstraintParams.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxFoundation.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40namespace vehicle2
41{
42#endif
43
44struct PxVehicleFrame;
45struct PxVehicleScale;
46
52{
62
77 {
78 eSUSPENSION,
79 eROAD_GEOMETRY_NORMAL,
80 eNONE
81 };
82 DirectionSpecifier directionForSuspensionLimitConstraint;
83
85 const PxVehicleFrame& srcFrame, const PxVehicleFrame& trgFrame, const PxVehicleScale& srcScale, const PxVehicleScale& trgScale) const
86 {
87 PX_UNUSED(srcFrame);
88 PX_UNUSED(trgFrame);
89 PX_UNUSED(srcScale);
90 PX_UNUSED(trgScale);
91 return *this;
92 }
93
94 PX_FORCE_INLINE bool isValid() const
95 {
96 PX_CHECK_AND_RETURN_VAL(
97 PxVehiclePhysXSuspensionLimitConstraintParams::eSUSPENSION == directionForSuspensionLimitConstraint ||
98 PxVehiclePhysXSuspensionLimitConstraintParams::eROAD_GEOMETRY_NORMAL == directionForSuspensionLimitConstraint ||
99 PxVehiclePhysXSuspensionLimitConstraintParams::eNONE == directionForSuspensionLimitConstraint, "PxVehiclePhysXSuspensionLimitConstraintParams.directionForSuspensionLimitConstraint must have legal value", false);
100 PX_CHECK_AND_RETURN_VAL(restitution >= 0.0f && restitution <= 1.0f, "PxVehiclePhysXSuspensionLimitConstraintParams.restitution must be in range [0, 1]", false);
101 return true;
102 }
103};
104
105#if !PX_DOXYGEN
106} // namespace vehicle2
107} // namespace physx
108#endif
109
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxVehicleParams.h:174
A description of the PhysX models employed to resolve suspension limit constraints.
Definition PxVehiclePhysXConstraintParams.h:52
DirectionSpecifier
Set the direction to apply a constraint impulse when the suspension cannot place the wheel on the gro...
Definition PxVehiclePhysXConstraintParams.h:77
PxReal restitution
restitution is used by the restitution model used to generate a target velocity when resolving suspen...
Definition PxVehiclePhysXConstraintParams.h:61
Definition PxVehicleParams.h:224