RavEngine
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PxVehicleComponent.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
34#include "foundation/PxSimpleTypes.h"
35
36#if !PX_DOXYGEN
37namespace physx
38{
39namespace vehicle2
40{
41#endif
42struct PxVehicleSimulationContext;
43
45{
46public:
47
48 virtual ~PxVehicleComponent() {}
49
61 virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context) = 0;
62
63};
64
65#if !PX_DOXYGEN
66} // namespace vehicle2
67} // namespace physx
68#endif
69
Definition base.h:1940
Definition PxVehicleComponent.h:45
virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)=0
Update function for a vehicle component.
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxVehicleParams.h:672