RavEngine
Loading...
Searching...
No Matches
PxRigidStatic.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_RIGID_STATIC_H
30#define PX_RIGID_STATIC_H
35#include "PxPhysXConfig.h"
36#include "PxRigidActor.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
58{
59public:
60 virtual const char* getConcreteTypeName() const { return "PxRigidStatic"; }
61
62protected:
63 PX_INLINE PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
64 PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags){}
65 virtual ~PxRigidStatic() {}
66 virtual bool isKindOf(const char* name) const { return !::strcmp("PxRigidStatic", name) || PxRigidActor::isKindOf(name); }
67
68};
69
70#if !PX_DOXYGEN
71} // namespace physx
72#endif
73
75#endif
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition PxRigidActor.h:53
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition PxRigidActor.h:227
PxRigidStatic represents a static rigid body simulation object in the physics SDK.
Definition PxRigidStatic.h:58
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition PxRigidStatic.h:66
virtual const char * getConcreteTypeName() const
Returns string name of dynamic type.
Definition PxRigidStatic.h:60
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39