29#ifndef PX_RIGID_STATIC_H
30#define PX_RIGID_STATIC_H
35#include "PxPhysXConfig.h"
36#include "PxRigidActor.h"
64 PX_INLINE PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags){}
65 virtual ~PxRigidStatic() {}
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition PxRigidActor.h:53
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition PxRigidActor.h:227
PxRigidStatic represents a static rigid body simulation object in the physics SDK.
Definition PxRigidStatic.h:58
virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
Definition PxRigidStatic.h:66
virtual const char * getConcreteTypeName() const
Returns string name of dynamic type.
Definition PxRigidStatic.h:60
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39