RavEngine
Loading...
Searching...
No Matches
PxHairSystemGeometry.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27
28#ifndef PX_HAIRSYSTEM_GEOMETRY_H
29#define PX_HAIRSYSTEM_GEOMETRY_H
33#include "geometry/PxGeometry.h"
34
35#if !PX_DOXYGEN
36namespace physx
37{
38#endif
39
45 {
46 public:
51
60 {
61 if(mType != PxGeometryType::eHAIRSYSTEM)
62 return false;
63
64 return true;
65 }
66 };
67
68#if !PX_DOXYGEN
69} // namespace physx
70#endif
71
73#endif
A geometry object.
Definition PxGeometry.h:79
Hair system geometry class.
Definition PxHairSystemGeometry.h:45
PX_FORCE_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition PxHairSystemGeometry.h:59
PX_INLINE PxHairSystemGeometry()
Default constructor.
Definition PxHairSystemGeometry.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
A geometry type.
Definition PxGeometry.h:50