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PxGjkQuery.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_GJK_QUERY_H
30#define PX_GJK_QUERY_H
31
32#include "common/PxPhysXCommonConfig.h"
33#include "foundation/PxVec3.h"
34#include "foundation/PxQuat.h"
35
36#if !PX_DOXYGEN
37namespace physx
38{
39#endif
40
45{
46public:
47
54 struct Support
55 {
56 /* Virtual destructor */
57 virtual ~Support() {}
63 virtual PxReal getMargin() const = 0;
71 virtual PxVec3 supportLocal(const PxVec3& dir) const = 0;
72 };
73
90 PX_PHYSX_COMMON_API static bool proximityInfo(const Support& a, const Support& b, const PxTransform& poseA, const PxTransform& poseB,
91 PxReal contactDistance, PxReal toleranceLength, PxVec3& pointA, PxVec3& pointB, PxVec3& separatingAxis, PxReal& separation);
92
107 PX_PHYSX_COMMON_API static bool raycast(const Support& shape, const PxTransform& pose, const PxVec3& rayStart,
108 const PxVec3& unitDir, PxReal maxDist, PxReal& t, PxVec3& n, PxVec3& p);
109
120 PX_PHYSX_COMMON_API static bool overlap(const Support& a, const Support& b, const PxTransform& poseA, const PxTransform& poseB);
121
137 PX_PHYSX_COMMON_API static bool sweep(const Support& a, const Support& b, const PxTransform& poseA, const PxTransform& poseB,
138 const PxVec3& unitDir, PxReal maxDist, PxReal& t, PxVec3& n, PxVec3& p);
139};
140
141#if !PX_DOXYGEN
142}
143#endif
144
145#endif
Collection of GJK query functions (sweeps, raycasts, overlaps, ...).
Definition PxGjkQuery.h:45
static PX_PHYSX_COMMON_API bool overlap(const Support &a, const Support &b, const PxTransform &poseA, const PxTransform &poseB)
Overlap test for two shapes.
Definition GuGjkQuery.cpp:227
static PX_PHYSX_COMMON_API bool proximityInfo(const Support &a, const Support &b, const PxTransform &poseA, const PxTransform &poseB, PxReal contactDistance, PxReal toleranceLength, PxVec3 &pointA, PxVec3 &pointB, PxVec3 &separatingAxis, PxReal &separation)
Computes proximity information for two shapes using GJK-EPA algorithm.
Definition GuGjkQuery.cpp:106
static PX_PHYSX_COMMON_API bool sweep(const Support &a, const Support &b, const PxTransform &poseA, const PxTransform &poseB, const PxVec3 &unitDir, PxReal maxDist, PxReal &t, PxVec3 &n, PxVec3 &p)
Sweep the shape B in space and test for collision with the shape A.
Definition GuGjkQuery.cpp:248
static PX_PHYSX_COMMON_API bool raycast(const Support &shape, const PxTransform &pose, const PxVec3 &rayStart, const PxVec3 &unitDir, PxReal maxDist, PxReal &t, PxVec3 &n, PxVec3 &p)
Raycast test against the given shape.
Definition GuGjkQuery.cpp:197
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
3 Element vector class.
Definition PxVec3.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Abstract interface for a user defined shape GJK mapping support. A user defined shape consists of a c...
Definition PxGjkQuery.h:55
virtual PxVec3 supportLocal(const PxVec3 &dir) const =0
Return the farthest point on the user defined shape's core in given direction.
virtual PxReal getMargin() const =0
Return the user defined shape margin. Margin should be greater than or equal to 0.