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PxCollisionDefs.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_COLLISION_DEFS_H
30#define PX_COLLISION_DEFS_H
31
32#include "PxPhysXConfig.h"
33#include "foundation/PxSimpleTypes.h"
34
35#if !PX_DOXYGEN
36namespace physx
37{
38#endif
39
44{
45public:
59 virtual PxU8* allocateCacheData(const PxU32 byteSize) = 0;
60
61 virtual ~PxCacheAllocator() {}
62};
63
67struct PxCache
68{
71 PxU8 mPairData;
73
75 {
76 }
77
78 PX_FORCE_INLINE void reset()
79 {
80 mCachedData = NULL;
81 mCachedSize = 0;
82 mPairData = 0;
84 }
85};
86
87#if !PX_DOXYGEN
88}
89#endif
90
91#endif
92
A callback class to allocate memory to cache information used in contact generation.
Definition PxCollisionDefs.h:44
virtual PxU8 * allocateCacheData(const PxU32 byteSize)=0
Allocates cache data for contact generation. This data is stored inside PxCache objects....
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
A structure to cache contact information produced by low-level contact generation functions.
Definition PxCollisionDefs.h:68
PxU16 mCachedSize
The total size of the cached data.
Definition PxCollisionDefs.h:70
PxU8 * mCachedData
Cached data pointer. Allocated via PxCacheAllocator.
Definition PxCollisionDefs.h:69
PxU8 mPairData
Pair data information used and cached internally by some contact generation functions to accelerate p...
Definition PxCollisionDefs.h:71
PxU8 mManifoldFlags
Manifold flags used to identify the format the cached data is stored in.
Definition PxCollisionDefs.h:72