RavEngine
Loading...
Searching...
No Matches
GuVertexReducer.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_VERTEX_REDUCER_H
30#define GU_VERTEX_REDUCER_H
31
32#include "foundation/PxVec3.h"
33#include "common/PxPhysXCommonConfig.h"
34
35namespace physx
36{
37namespace Gu
38{
41 {
42 // Out
44 PxU32 NbRVerts;
45 PxU32* CrossRef;
46 };
47
49 {
50 public:
51 ReducedVertexCloud(const PxVec3* verts, PxU32 nb_verts);
53
54 ReducedVertexCloud& clean();
55 bool reduce(REDUCEDCLOUD* rc=NULL);
56
57 PX_FORCE_INLINE PxU32 getNbVerts() const { return mNbVerts; }
58 PX_FORCE_INLINE PxU32 getNbReducedVerts() const { return mNbRVerts; }
59 PX_FORCE_INLINE const PxVec3* getReducedVerts() const { return mRVerts; }
60 PX_FORCE_INLINE const PxVec3& getReducedVertex(PxU32 i) const { return mRVerts[i]; }
61 PX_FORCE_INLINE const PxU32* getCrossRefTable() const { return mXRef; }
62
63 private:
64 // Original vertex cloud
65 PxU32 mNbVerts;
66 const PxVec3* mVerts;
67
68 // Reduced vertex cloud
69 PxU32 mNbRVerts;
70 PxVec3* mRVerts;
71 PxU32* mXRef;
72 };
73}
74}
75
76#endif
77
Definition GuVertexReducer.h:49
bool reduce(REDUCEDCLOUD *rc=NULL)
Definition GuVertexReducer.cpp:63
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Vertex cloud reduction result structure.
Definition GuVertexReducer.h:41
PxU32 NbRVerts
Reduced number of vertices.
Definition GuVertexReducer.h:44
PxVec3 * RVerts
Reduced list.
Definition GuVertexReducer.h:43
PxU32 * CrossRef
nb_verts remapped indices
Definition GuVertexReducer.h:45