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GuPCMShapeConvex.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_PCM_SHAPE_CONVEX_H
30#define GU_PCM_SHAPE_CONVEX_H
31
32#include "GuConvexSupportTable.h"
33#include "GuPersistentContactManifold.h"
34#include "GuShapeConvex.h"
35
36namespace physx
37{
38 class PxConvexMeshGeometry;
39
40namespace Gu
41{
42 extern const PxU8 gPCMBoxPolygonData[24];
43
45 {
46 public:
47 PCMPolygonalBox(const PxVec3& halfSide);
48
49 void getPolygonalData(Gu::PolygonalData* PX_RESTRICT dst) const;
50
51 const PxVec3& mHalfSide;
52 PxVec3 mVertices[8];
53 Gu::HullPolygonData mPolygons[6];
54 private:
55 PCMPolygonalBox& operator=(const PCMPolygonalBox&);
56 };
57
58 void getPCMConvexData(const Gu::ConvexHullV& convexHull, const bool idtScale, Gu::PolygonalData& polyData);
59 bool getPCMConvexData(const PxConvexMeshGeometry& shapeConvex, Cm::FastVertex2ShapeScaling& scaling, PxBounds3& bounds, Gu::PolygonalData& polyData);
60}
61}
62
63#endif
Definition CmScaling.h:61
Definition GuVecConvexHull.h:184
Definition GuPCMShapeConvex.h:45
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Convex mesh geometry class.
Definition PxConvexMeshGeometry.h:79
3 Element vector class.
Definition PxVec3.h:50
#define PX_RESTRICT
Definition PxPreprocessor.h:355
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuConvexMeshData.h:49
Definition GuShapeConvex.h:45