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GuMaverickNode.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_MAVERICK_NODE_H
30#define GU_MAVERICK_NODE_H
31
32#include "foundation/PxBounds3.h"
33#include "foundation/PxTransform.h"
34#include "common/PxPhysXCommonConfig.h"
35#include "GuPrunerPayload.h"
36#include "GuPrunerTypedef.h"
37
38#define FREE_PRUNER_SIZE 16
39
40#ifdef FREE_PRUNER_SIZE
41
42namespace physx
43{
44namespace Gu
45{
47 {
48 public:
49 MaverickNode() : mNbFree(0) {}
50 ~MaverickNode() {}
51
52 PX_FORCE_INLINE void release() { mNbFree = 0; }
53 PX_FORCE_INLINE const PxU32* getPrimitives(const PxU32*) const { return mIndices; }
54 PX_FORCE_INLINE PxU32 getPrimitiveIndex() const { return 0; }
55 PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mNbFree; }
56
57 bool addObject(const PrunerPayload& object, PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform, PxU32 timeStamp);
58
59 bool updateObject(const PrunerPayload& object, const PxBounds3& worldAABB, const PxTransform& transform);
60 bool updateObject(PrunerHandle handle, const PxBounds3& worldAABB, const PxTransform& transform);
61
62 bool removeObject(const PrunerPayload& object, PxU32& timeStamp);
63 bool removeObject(PrunerHandle handle, PxU32& timeStamp);
64
65 PxU32 removeMarkedObjects(PxU32 timeStamp);
66 void shiftOrigin(const PxVec3& shift);
67
68 void remove(PxU32 index);
69
70 PxU32 mNbFree; // Current number of objects in the "free array" (mFreeObjects/mFreeBounds)
71 PrunerPayload mFreeObjects[FREE_PRUNER_SIZE]; // mNbFree objects are stored here
72 PrunerHandle mFreeHandles[FREE_PRUNER_SIZE]; // mNbFree handles are stored here
73 PxBounds3 mFreeBounds[FREE_PRUNER_SIZE]; // mNbFree object bounds are stored here
74 PxTransform mFreeTransforms[FREE_PRUNER_SIZE]; // mNbFree transforms are stored here
75 PxU32 mFreeStamps[FREE_PRUNER_SIZE];
76 static const PxU32 mIndices[FREE_PRUNER_SIZE];
77 };
78}
79}
80
81#endif
82#endif
Definition GuMaverickNode.h:47
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuPrunerPayload.h:43