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GuCookingConvexPolygonsBuilder.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_COOKING_CONVEX_POLYGONS_BUILDER_H
30#define GU_COOKING_CONVEX_POLYGONS_BUILDER_H
31
32#include "GuCookingConvexHullBuilder.h"
33#include "GuTriangle.h"
34
35namespace physx
36{
38 // extended convex hull builder for a case where we build polygons from input triangles
40 {
41 public:
42 ConvexPolygonsBuilder(Gu::ConvexHullData* hull, const bool buildGRBData);
44
45 bool computeHullPolygons(const PxU32& nbVerts,const PxVec3* verts, const PxU32& nbTriangles, const PxU32* triangles);
46
47 PX_FORCE_INLINE PxU32 getNbFaces()const { return mNbHullFaces; }
48 PX_FORCE_INLINE const Gu::IndexedTriangle32* getFaces() const { return mFaces; }
49
50 private:
51 bool createPolygonData();
52 bool createTrianglesFromPolygons();
53
54 PxU32 mNbHullFaces;
55 Gu::IndexedTriangle32* mFaces;
56 };
57}
58
59#endif
60
61
Definition GuCookingConvexHullBuilder.h:49
Definition GuCookingConvexPolygonsBuilder.h:40
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuConvexMeshData.h:109
Definition GuTriangle.h:48