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GuCookingConvexPolygonsBuilder.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef GU_COOKING_CONVEX_POLYGONS_BUILDER_H
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#define GU_COOKING_CONVEX_POLYGONS_BUILDER_H
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#include "GuCookingConvexHullBuilder.h"
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#include "GuTriangle.h"
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namespace
physx
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{
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// extended convex hull builder for a case where we build polygons from input triangles
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class
ConvexPolygonsBuilder
:
public
ConvexHullBuilder
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{
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public
:
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ConvexPolygonsBuilder
(
Gu::ConvexHullData
* hull,
const
bool
buildGRBData);
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~ConvexPolygonsBuilder
();
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bool
computeHullPolygons(
const
PxU32& nbVerts,
const
PxVec3
* verts,
const
PxU32& nbTriangles,
const
PxU32* triangles);
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PX_FORCE_INLINE
PxU32 getNbFaces()
const
{
return
mNbHullFaces; }
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PX_FORCE_INLINE
const
Gu::IndexedTriangle32
* getFaces()
const
{
return
mFaces; }
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private
:
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bool
createPolygonData();
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bool
createTrianglesFromPolygons();
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PxU32 mNbHullFaces;
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Gu::IndexedTriangle32
* mFaces;
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};
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}
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#endif
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physx::ConvexHullBuilder
Definition
GuCookingConvexHullBuilder.h:49
physx::ConvexPolygonsBuilder
Definition
GuCookingConvexPolygonsBuilder.h:40
physx::PxVec3
3 Element vector class.
Definition
PxVec3.h:50
PX_FORCE_INLINE
#define PX_FORCE_INLINE
Definition
PxPreprocessor.h:335
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::Gu::ConvexHullData
Definition
GuConvexMeshData.h:109
physx::Gu::IndexedTriangleT
Definition
GuTriangle.h:48
RavEngine
deps
physx
physx
source
geomutils
src
cooking
GuCookingConvexPolygonsBuilder.h
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