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GuCapsule.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef GU_CAPSULE_H
30#define GU_CAPSULE_H
31
36#include "GuSegment.h"
37
38namespace physx
39{
40namespace Gu
41{
42
46 class Capsule : public Segment
47 {
48 public:
53 {
54 }
55
62 PX_INLINE Capsule(const Segment& seg, PxF32 _radius) : Segment(seg), radius(_radius)
63 {
64 }
65
73 PX_INLINE Capsule(const PxVec3& _p0, const PxVec3& _p1, PxF32 _radius) : Segment(_p0, _p1), radius(_radius)
74 {
75 }
76
81 {
82 }
83
84 PxF32 radius;
85 };
86}
87
88}
89
91#endif
Represents a capsule.
Definition GuCapsule.h:47
PX_INLINE ~Capsule()
Destructor.
Definition GuCapsule.h:80
PX_INLINE Capsule(const Segment &seg, PxF32 _radius)
Constructor.
Definition GuCapsule.h:62
PX_INLINE Capsule(const PxVec3 &_p0, const PxVec3 &_p1, PxF32 _radius)
Constructor.
Definition GuCapsule.h:73
PX_INLINE Capsule()
Constructor.
Definition GuCapsule.h:52
Represents a line segment.
Definition GuSegment.h:49
3 Element vector class.
Definition PxVec3.h:50
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39