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DySolverContext.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef DY_SOLVER_CONTEXT_H
30#define DY_SOLVER_CONTEXT_H
31
32namespace physx
33{
34 struct PxSolverBodyData;
35
36namespace Dy
37{
38 struct ThresholdStreamElement;
39
40
42{
43 bool doFriction;
44 bool writeBackIteration;
45
46 // for threshold stream output
47 ThresholdStreamElement* mThresholdStream;
48 PxU32 mThresholdStreamIndex;
49 PxU32 mThresholdStreamLength;
50 PxSolverBodyData* solverBodyArray;
51
52 ThresholdStreamElement* PX_RESTRICT mSharedThresholdStream;
53 PxU32 mSharedThresholdStreamLength;
54 PxI32* mSharedOutThresholdPairs;
56 Cm::SpatialVectorF* deltaV;
57
58};
59
60}
61
62}
63
64#endif
#define PX_RESTRICT
Definition PxPreprocessor.h:355
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition CmSpatialVector.h:134
Definition DySolverContext.h:42
Definition DyThresholdTable.h:52
Struct that the solver uses to store the state and other properties of a body.
Definition PxSolverDefs.h:74