29#ifndef DY_SOLVER_CONTACT_PF_4_H
30#define DY_SOLVER_CONTACT_PF_4_H
32#include "foundation/PxSimpleTypes.h"
33#include "foundation/PxVec3.h"
35#include "foundation/PxVecMath.h"
44 class ShapeInteraction;
55 PxU8 numNormalConstr0, numNormalConstr1, numNormalConstr2, numNormalConstr3;
101 PxU8 numNormalConstr;
102 PxU8 numFrictionConstr;
103 PxU8 numNormalConstr0;
104 PxU8 numNormalConstr1;
105 PxU8 numNormalConstr2;
106 PxU8 numNormalConstr3;
107 PxU8 numFrictionConstr0;
108 PxU8 numFrictionConstr1;
109 PxU8 numFrictionConstr2;
110 PxU8 numFrictionConstr3;
112 PxU32 frictionPerContact;
114 Vec4V staticFriction;
133 Vec4V targetVelocity;
Definition ScShapeInteraction.h:54
#define PX_COMPILE_TIME_ASSERT(exp)
Definition PxPreprocessor.h:428
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition DySolverContactPF4.h:124
Definition DySolverContactPF4.h:139
Definition PxVecMathAoSScalar.h:65