|
RavEngine
|
Additional header structure for CCD contact data stream. More...
#include <PxsContactManager.h>
Public Attributes | |
| PxsCCDContactHeader * | nextStream |
| Stream for next collision. The same pair can collide multiple times during multiple CCD passes. | |
| PxU16 | contactStreamSize |
| Size (in bytes) of the CCD contact stream (not including force buffer) | |
| PxU16 | isFromPreviousPass |
| Defines whether the stream is from a previous pass. | |
| PxU8 | pad [12 - sizeof(PxsCCDContactHeader *)] |
Additional header structure for CCD contact data stream.
| PxU16 physx::PxsCCDContactHeader::isFromPreviousPass |
Defines whether the stream is from a previous pass.
It could happen that the stream can not get allocated because we run out of memory. In that case the current event should not use the stream from an event of the previous pass.