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RavEngine
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Particle volume structure. Used to track the bounding volume of a user-specified set of particles. The particles are required to be laid out contiguously within the same PxParticleBuffer. More...
#include <PxParticleBuffer.h>
Public Attributes | |
| PxBounds3 | bound |
| The current bounds of the particles contained in this #PxParticleVolume. | |
| PxU32 | particleIndicesOffset |
| The index into the particle list of the #PxParticleBuffer for the first particle of this volume. | |
| PxU32 | numParticles |
| The number of particles contained in this #PxParticleVolume. | |
Particle volume structure. Used to track the bounding volume of a user-specified set of particles. The particles are required to be laid out contiguously within the same PxParticleBuffer.