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physx::PxGpuContactPair Struct Reference

Contains contact information for a contact reported by the direct-GPU contact report API. See PxScene::copyContactData(). More...

#include <PxContact.h>

Collaboration diagram for physx::PxGpuContactPair:
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Public Attributes

PxU8 * contactPatches
 Ptr to contact patches. Type: PxContactPatch*, size: nbPatches.
 
PxU8 * contactPoints
 Ptr to contact points. Type: PxContact*, size: nbContacts.
 
PxReal * contactForces
 Ptr to contact forces. Size: nbContacts.
 
PxU32 transformCacheRef0
 Ref to shape0's transform in transform cache.
 
PxU32 transformCacheRef1
 Ref to shape1's transform in transform cache.
 
PxNodeIndex nodeIndex0
 Unique Id for actor0 if the actor is dynamic.
 
PxNodeIndex nodeIndex1
 Unique Id for actor1 if the actor is dynamic.
 
PxActor * actor0
 Ptr to PxActor for actor0.
 
PxActor * actor1
 Ptr to PxActor for actor1.
 
PxU16 nbContacts
 Num contacts.
 
PxU16 nbPatches
 Num patches.
 

Detailed Description

Contains contact information for a contact reported by the direct-GPU contact report API. See PxScene::copyContactData().


The documentation for this struct was generated from the following file: