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RavEngine
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Contains contact information for a contact reported by the direct-GPU contact report API. See PxScene::copyContactData(). More...
#include <PxContact.h>
Public Attributes | |
| PxU8 * | contactPatches |
| Ptr to contact patches. Type: PxContactPatch*, size: nbPatches. | |
| PxU8 * | contactPoints |
| Ptr to contact points. Type: PxContact*, size: nbContacts. | |
| PxReal * | contactForces |
| Ptr to contact forces. Size: nbContacts. | |
| PxU32 | transformCacheRef0 |
| Ref to shape0's transform in transform cache. | |
| PxU32 | transformCacheRef1 |
| Ref to shape1's transform in transform cache. | |
| PxNodeIndex | nodeIndex0 |
| Unique Id for actor0 if the actor is dynamic. | |
| PxNodeIndex | nodeIndex1 |
| Unique Id for actor1 if the actor is dynamic. | |
| PxActor * | actor0 |
| Ptr to PxActor for actor0. | |
| PxActor * | actor1 |
| Ptr to PxActor for actor1. | |
| PxU16 | nbContacts |
| Num contacts. | |
| PxU16 | nbPatches |
| Num patches. | |
Contains contact information for a contact reported by the direct-GPU contact report API. See PxScene::copyContactData().