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| PartitionEdge () |
| | a unique ID for this edge
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IG::EdgeIndex | mEdgeIndex |
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PxNodeIndex | mNode0 |
| | The edge index into the island manager. Used to identify the contact manager/constraint.
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PxNodeIndex | mNode1 |
| | The node index for node 0. Can be obtained from the edge index alternatively.
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bool | mInfiniteMass0 |
| | The node idnex for node 1. Can be obtained from the edge index alternatively.
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bool | mArticulation0 |
| | Whether body 0 is kinematic.
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bool | mInfiniteMass1 |
| | Whether body 0 is an articulation link.
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bool | mArticulation1 |
| | Whether body 1 is kinematic.
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PartitionEdge * | mNextPatch |
| | Whether body 1 is an articulation link.
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PxU32 | mUniqueIndex |
| | for the contact manager has more than 1 patch, we have next patch's edge and previous patch's edge to connect to this edge
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The documentation for this struct was generated from the following file:
- RavEngine/deps/physx/physx/source/lowlevel/software/include/PxsIslandSim.h