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Vec4V | lin0 [3] |
| | linear velocity projection (body 0)
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| |
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Vec4V | error |
| | constraint error term - must be scaled by biasScale. Can be adjusted at run-time
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Vec4V | lin1 [3] |
| | linear velocity projection (body 1)
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| |
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Vec4V | biasScale |
| | constraint constant bias scale. Constant
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| |
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Vec4V | ang0 [3] |
| | angular velocity projection (body 0)
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| |
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Vec4V | velMultiplier |
| | constraint velocity multiplier
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| |
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Vec4V | ang1 [3] |
| | angular velocity projection (body 1)
|
| |
|
Vec4V | velTarget |
| | Scaled target velocity of the constraint drive.
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| |
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Vec4V | minImpulse |
| | Lower bound on impulse magnitude
|
| |
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Vec4V | maxImpulse |
| | Upper bound on impulse magnitude.
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| |
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Vec4V | appliedForce |
| | applied force to correct velocity+bias
|
| |
|
Vec4V | maxBias |
| |
|
Vec4V | angularErrorScale |
| |
|
PxU32 | flags [4] |
| |
The documentation for this struct was generated from the following file:
- RavEngine/deps/physx/physx/source/lowleveldynamics/src/DyTGSContactPrepBlock.cpp