|
|
PxVec3 | lin0 |
| | linear velocity projection (body 0)
|
| |
|
PxReal | constant |
| | constraint constant term
|
| |
|
PxVec3 | lin1 |
| | linear velocity projection (body 1)
|
| |
|
PxReal | unbiasedConstant |
| | constraint constant term without bias
|
| |
|
PxVec3 | ang0 |
| | angular velocity projection (body 0)
|
| |
|
PxReal | velMultiplier |
| | constraint velocity multiplier
|
| |
|
PxVec3 | ang1 |
| | angular velocity projection (body 1)
|
| |
|
PxReal | impulseMultiplier |
| | constraint impulse multiplier
|
| |
|
PxVec3 | ang0Writeback |
| | unscaled angular velocity projection (body 0)
|
| |
|
PxU32 | pad |
| |
|
PxReal | minImpulse |
| | Lower bound on impulse magnitude
|
| |
|
PxReal | maxImpulse |
| | Upper bound on impulse magnitude.
|
| |
|
PxReal | appliedForce |
| | applied force to correct velocity+bias
|
| |
|
PxU32 | flags |
| |
The documentation for this struct was generated from the following file: