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FrictionPatch | PX_ALIGN (16, frictionPatches[MAX_FRICTION_PATCHES]) |
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PxVec3 | PX_ALIGN (16, frictionPatchWorldNormal[MAX_FRICTION_PATCHES]) |
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ContactPatchData | contactPatches [PxContactBuffer::MAX_CONTACTS] |
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PxBounds3 | patchBounds [MAX_FRICTION_PATCHES] |
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PxU32 | frictionPatchContactCounts [MAX_FRICTION_PATCHES] |
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PxU32 | correlationListHeads [MAX_FRICTION_PATCHES+1] |
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PxU16 | contactID [MAX_FRICTION_PATCHES][2] |
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PxU32 | contactPatchCount |
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PxU32 | frictionPatchCount |
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static const PxU32 | MAX_FRICTION_PATCHES = 32 |
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static const PxU16 | LIST_END = 0xffff |
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The documentation for this struct was generated from the following file: