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RavEngine
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#include <DetourNavMesh.h>
Public Attributes | |
| int | magic |
| Tile magic number. (Used to identify the data format.) | |
| int | version |
| Tile data format version number. | |
| int | x |
| The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) | |
| int | y |
| The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) | |
| int | layer |
| The layer of the tile within the dtNavMesh tile grid. (x, y, layer) | |
| unsigned int | userId |
| The user defined id of the tile. | |
| int | polyCount |
| The number of polygons in the tile. | |
| int | vertCount |
| The number of vertices in the tile. | |
| int | maxLinkCount |
| The number of allocated links. | |
| int | detailMeshCount |
| The number of sub-meshes in the detail mesh. | |
| int | detailVertCount |
| The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) | |
| int | detailTriCount |
| The number of triangles in the detail mesh. | |
| int | bvNodeCount |
| The number of bounding volume nodes. (Zero if bounding volumes are disabled.) | |
| int | offMeshConCount |
| The number of off-mesh connections. | |
| int | offMeshBase |
| The index of the first polygon which is an off-mesh connection. | |
| float | walkableHeight |
| The height of the agents using the tile. | |
| float | walkableRadius |
| The radius of the agents using the tile. | |
| float | walkableClimb |
| The maximum climb height of the agents using the tile. | |
| float | bmin [3] |
| The minimum bounds of the tile's AABB. [(x, y, z)]. | |
| float | bmax [3] |
| The maximum bounds of the tile's AABB. [(x, y, z)]. | |
| float | bvQuantFactor |
| The bounding volume quantization factor. | |
Provides high level information related to a dtMeshTile object.
| float dtMeshHeader::bvQuantFactor |
The bounding volume quantization factor.
This value is used for converting between world and bounding volume coordinates. For example: