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RavEngine
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#include <Light.hpp>
Public Member Functions | |
| MOVE_NO_COPY (EnvironmentLight) | |
| EnvironmentLight (decltype(sky) sky, decltype(outputTexture) ot, decltype(irradianceTexture) it) | |
| void | SetNeedsUpdate () |
Friends | |
| class | RenderEngine |
| class | World |
A light that additively affects the whole scene. This is the only light type that is affected by SSAO. Useful for faking indirect light. If an environment provided, then the color and intensity are multipliers for the environment data. Otherwise, the environment is assumed to be {1,1,1,1}.