RavEngine
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RavEngine::EnvironmentLight Struct Reference

#include <Light.hpp>

Public Member Functions

 MOVE_NO_COPY (EnvironmentLight)
 
 EnvironmentLight (decltype(sky) sky, decltype(outputTexture) ot, decltype(irradianceTexture) it)
 
void SetNeedsUpdate ()
 

Friends

class RenderEngine
 
class World
 

Detailed Description

A light that additively affects the whole scene. This is the only light type that is affected by SSAO. Useful for faking indirect light. If an environment provided, then the color and intensity are multipliers for the environment data. Otherwise, the environment is assumed to be {1,1,1,1}.


The documentation for this struct was generated from the following files: