RavEngine
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RGL::RenderPassConfig::AttachmentDesc Struct Reference

Public Attributes

TextureFormat format
 
MSASampleCount sampleCount = MSASampleCount::C1
 
LoadAccessOperation loadOp = LoadAccessOperation::DontCare
 
StoreAccessOperation storeOp = StoreAccessOperation::DontCare
 
LoadAccessOperation stencilLoadOp = LoadAccessOperation::DontCare
 
StoreAccessOperation stencilStoreOp = StoreAccessOperation::DontCare
 
std::array< float, 4 > clearColor { 0,0,0,0}
 

The documentation for this struct was generated from the following file: