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NvFlowUint | windowWidth = 1280u |
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NvFlowUint | windowHeight = 800u |
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NvFlowUint | windowWidthOld = 1280u |
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NvFlowUint | windowHeightOld = 800u |
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GLFWwindow * | window = nullptr |
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NvFlowBool32 | headless = NV_FLOW_FALSE |
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NvFlowBool32 | isPaused = NV_FLOW_FALSE |
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NvFlowBool32 | overlayEnabled = NV_FLOW_FALSE |
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NvFlowBool32 | editorEnabled = NV_FLOW_TRUE |
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NvFlowBool32 | sphereEnabled = NV_FLOW_FALSE |
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NvFlowBool32 | captureEnabled = NV_FLOW_FALSE |
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int | fullscreenState = 0 |
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NvFlowBool32 | shouldRun = NV_FLOW_TRUE |
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int | mouseX = 0 |
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int | mouseY = 0 |
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int | mouseYInv = 0 |
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NvFlowBool32 | mouseJustPressed [5u] |
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NvFlowShapeRendererInterface | shapeRendererInterface = {} |
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NvFlowShapeRenderer * | shapeRenderer = nullptr |
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NvFlowFrameCaptureInterface | frameCaptureInterface = {} |
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NvFlowFrameCapture * | frameCapture = nullptr |
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EditorImgui | imgui = {} |
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EditorCompute | compute = {} |
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EditorFlow | flow = {} |
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NvFlowCamera * | camera = nullptr |
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AppTimer | flowTimerCPU = {} |
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AppTimer | imguiTimerCPU = {} |
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AppTimer | presentTimerCPU = {} |
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The documentation for this struct was generated from the following file: