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PxVec2.h
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26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PXFOUNDATION_PXVEC2_H
31#define PXFOUNDATION_PXVEC2_H
32
37#include "foundation/PxMath.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42#endif
43
49class PxVec2
50{
51 public:
55 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2()
56 {
57 }
58
62 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(PxZERO r) : x(0.0f), y(0.0f)
63 {
64 PX_UNUSED(r);
65 }
66
74 explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(float a) : x(a), y(a)
75 {
76 }
77
84 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(float nx, float ny) : x(nx), y(ny)
85 {
86 }
87
91 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(const PxVec2& v) : x(v.x), y(v.y)
92 {
93 }
94
95 // Operators
96
100 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2& operator=(const PxVec2& p)
101 {
102 x = p.x;
103 y = p.y;
104 return *this;
105 }
106
110 PX_CUDA_CALLABLE PX_FORCE_INLINE float& operator[](int index)
111 {
112 PX_SHARED_ASSERT(index >= 0 && index <= 1);
113
114 return reinterpret_cast<float*>(this)[index];
115 }
116
120 PX_CUDA_CALLABLE PX_FORCE_INLINE const float& operator[](int index) const
121 {
122 PX_SHARED_ASSERT(index >= 0 && index <= 1);
123
124 return reinterpret_cast<const float*>(this)[index];
125 }
126
130 PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const PxVec2& v) const
131 {
132 return x == v.x && y == v.y;
133 }
134
138 PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const PxVec2& v) const
139 {
140 return x != v.x || y != v.y;
141 }
142
146 PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const
147 {
148 return x == 0.0f && y == 0.0f;
149 }
150
154 PX_CUDA_CALLABLE PX_INLINE bool isFinite() const
155 {
156 return PxIsFinite(x) && PxIsFinite(y);
157 }
158
162 PX_CUDA_CALLABLE PX_FORCE_INLINE bool isNormalized() const
163 {
164 const float unitTolerance = 1e-4f;
165 return isFinite() && PxAbs(magnitude() - 1) < unitTolerance;
166 }
167
173 PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitudeSquared() const
174 {
175 return x * x + y * y;
176 }
177
181 PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitude() const
182 {
183 return PxSqrt(magnitudeSquared());
184 }
185
189 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator-() const
190 {
191 return PxVec2(-x, -y);
192 }
193
197 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator+(const PxVec2& v) const
198 {
199 return PxVec2(x + v.x, y + v.y);
200 }
201
205 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator-(const PxVec2& v) const
206 {
207 return PxVec2(x - v.x, y - v.y);
208 }
209
213 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator*(float f) const
214 {
215 return PxVec2(x * f, y * f);
216 }
217
221 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator/(float f) const
222 {
223 f = 1.0f / f; // PT: inconsistent notation with operator /=
224 return PxVec2(x * f, y * f);
225 }
226
230 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2& operator+=(const PxVec2& v)
231 {
232 x += v.x;
233 y += v.y;
234 return *this;
235 }
236
240 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2& operator-=(const PxVec2& v)
241 {
242 x -= v.x;
243 y -= v.y;
244 return *this;
245 }
246
250 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2& operator*=(float f)
251 {
252 x *= f;
253 y *= f;
254 return *this;
255 }
259 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2& operator/=(float f)
260 {
261 f = 1.0f / f; // PT: inconsistent notation with operator /
262 x *= f;
263 y *= f;
264 return *this;
265 }
266
270 PX_CUDA_CALLABLE PX_FORCE_INLINE float dot(const PxVec2& v) const
271 {
272 return x * v.x + y * v.y;
273 }
274
277 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 getNormalized() const
278 {
279 const float m = magnitudeSquared();
280 return m > 0.0f ? *this * PxRecipSqrt(m) : PxVec2(0, 0);
281 }
282
286 PX_CUDA_CALLABLE PX_FORCE_INLINE float normalize()
287 {
288 const float m = magnitude();
289 if(m > 0.0f)
290 *this /= m;
291 return m;
292 }
293
297 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 multiply(const PxVec2& a) const
298 {
299 return PxVec2(x * a.x, y * a.y);
300 }
301
305 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 minimum(const PxVec2& v) const
306 {
307 return PxVec2(PxMin(x, v.x), PxMin(y, v.y));
308 }
309
313 PX_CUDA_CALLABLE PX_FORCE_INLINE float minElement() const
314 {
315 return PxMin(x, y);
316 }
317
321 PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 maximum(const PxVec2& v) const
322 {
323 return PxVec2(PxMax(x, v.x), PxMax(y, v.y));
324 }
325
329 PX_CUDA_CALLABLE PX_FORCE_INLINE float maxElement() const
330 {
331 return PxMax(x, y);
332 }
333
334 float x, y;
335};
336
337PX_CUDA_CALLABLE static PX_FORCE_INLINE PxVec2 operator*(float f, const PxVec2& v)
338{
339 return PxVec2(f * v.x, f * v.y);
340}
341
342#if !PX_DOXYGEN
343} // namespace physx
344#endif
345
347#endif // #ifndef PXFOUNDATION_PXVEC2_H
2 Element vector class.
Definition PxVec2.h:50
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(const PxVec2 &v)
Copy ctor.
Definition PxVec2.h:91
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 minimum(const PxVec2 &v) const
element-wise minimum
Definition PxVec2.h:305
PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitude() const
returns the magnitude
Definition PxVec2.h:181
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator/(float f) const
scalar division
Definition PxVec2.h:221
PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const PxVec2 &v) const
returns true if the two vectors are not exactly equal.
Definition PxVec2.h:138
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isNormalized() const
is normalized - used by API parameter validation
Definition PxVec2.h:162
PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitudeSquared() const
returns the squared magnitude
Definition PxVec2.h:173
PX_CUDA_CALLABLE PX_FORCE_INLINE float normalize()
normalizes the vector in place
Definition PxVec2.h:286
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(float a)
Assigns scalar parameter to all elements.
Definition PxVec2.h:74
PX_CUDA_CALLABLE PX_INLINE bool isFinite() const
returns true if all 2 elems of the vector are finite (not NAN or INF, etc.)
Definition PxVec2.h:154
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator+(const PxVec2 &v) const
vector addition
Definition PxVec2.h:197
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(PxZERO r)
zero constructor.
Definition PxVec2.h:62
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 maximum(const PxVec2 &v) const
element-wise maximum
Definition PxVec2.h:321
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 multiply(const PxVec2 &a) const
a[i] * b[i], for all i.
Definition PxVec2.h:297
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const
tests for exact zero vector
Definition PxVec2.h:146
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 & operator-=(const PxVec2 &v)
vector difference
Definition PxVec2.h:240
PX_CUDA_CALLABLE PX_FORCE_INLINE float dot(const PxVec2 &v) const
returns the scalar product of this and other.
Definition PxVec2.h:270
PX_CUDA_CALLABLE PX_FORCE_INLINE float maxElement() const
returns MAX(x, y);
Definition PxVec2.h:329
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator-() const
negation
Definition PxVec2.h:189
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 & operator*=(float f)
scalar multiplication
Definition PxVec2.h:250
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator-(const PxVec2 &v) const
vector difference
Definition PxVec2.h:205
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2()
default constructor leaves data uninitialized.
Definition PxVec2.h:55
PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const PxVec2 &v) const
returns true if the two vectors are exactly equal.
Definition PxVec2.h:130
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2(float nx, float ny)
Initializes from 2 scalar parameters.
Definition PxVec2.h:84
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 & operator/=(float f)
scalar division
Definition PxVec2.h:259
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 & operator=(const PxVec2 &p)
Assignment operator.
Definition PxVec2.h:100
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 operator*(float f) const
scalar post-multiplication
Definition PxVec2.h:213
PX_CUDA_CALLABLE PX_FORCE_INLINE const float & operator[](int index) const
element access
Definition PxVec2.h:120
PX_CUDA_CALLABLE PX_FORCE_INLINE float & operator[](int index)
element access
Definition PxVec2.h:110
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 getNormalized() const
Definition PxVec2.h:277
PX_CUDA_CALLABLE PX_FORCE_INLINE float minElement() const
returns MIN(x, y);
Definition PxVec2.h:313
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec2 & operator+=(const PxVec2 &v)
vector addition
Definition PxVec2.h:230
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_CUDA_CALLABLE PX_FORCE_INLINE float PxAbs(float a)
abs returns the absolute value of its argument.
Definition PxMath.h:109
PX_CUDA_CALLABLE PX_FORCE_INLINE float PxRecipSqrt(float a)
reciprocal square root.
Definition PxMath.h:158
PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)
returns true if the passed number is a finite floating point number as opposed to INF,...
Definition PxMath.h:326
PX_CUDA_CALLABLE PX_FORCE_INLINE float PxSqrt(float a)
Square root.
Definition PxMath.h:146
PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMax(T a, T b)
The return value is the greater of the two specified values.
Definition PxMath.h:72
PxZERO
Definition Px.h:93
PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMin(T a, T b)
The return value is the lesser of the two specified values.
Definition PxMath.h:88