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PxMemory.h
1//
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions
4// are met:
5// * Redistributions of source code must retain the above copyright
6// notice, this list of conditions and the following disclaimer.
7// * Redistributions in binary form must reproduce the above copyright
8// notice, this list of conditions and the following disclaimer in the
9// documentation and/or other materials provided with the distribution.
10// * Neither the name of NVIDIA CORPORATION nor the names of its
11// contributors may be used to endorse or promote products derived
12// from this software without specific prior written permission.
13//
14// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25//
26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PXFOUNDATION_PXMEMORY_H
31#define PXFOUNDATION_PXMEMORY_H
32
37#include "foundation/Px.h"
38#include "foundation/PxIntrinsics.h"
39#include "foundation/PxSimpleTypes.h"
40
41#if !PX_DOXYGEN
42namespace physx
43{
44#endif
45
54PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count)
55{
56 return physx::intrinsics::memZero(dest, count);
57}
58
68PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count)
69{
70 return physx::intrinsics::memSet(dest, c, count);
71}
72
84PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count)
85{
86 return physx::intrinsics::memCopy(dest, src, count);
87}
88
100PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count)
101{
102 return physx::intrinsics::memMove(dest, src, count);
103}
104
105#if !PX_DOXYGEN
106} // namespace physx
107#endif
108
110#endif // PXFOUNDATION_PXMEMORY_H
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemSet(void *dest, PxI32 c, PxU32 count)
Sets the bytes of the provided buffer to the specified value.
Definition PxMemory.h:67
PX_FORCE_INLINE void * PxMemMove(void *dest, const void *src, PxU32 count)
Copies the bytes of one memory block to another. The memory blocks can overlap.
Definition PxMemory.h:99
PX_FORCE_INLINE void * PxMemCopy(void *dest, const void *src, PxU32 count)
Copies the bytes of one memory block to another. The memory blocks must not overlap.
Definition PxMemory.h:83
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53