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PxUnionCast.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_UNION_CAST_H
30#define PX_UNION_CAST_H
31
32#include "foundation/Px.h"
33
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43// Needed for clang 7
44#if PX_CLANG && PX_CLANG_MAJOR >= 7
45 #define USE_VOLATILE_UNION volatile
46#else
47 #define USE_VOLATILE_UNION
48#endif
49
50template <class A, class B>
51PX_FORCE_INLINE A PxUnionCast(B b)
52{
53 union AB
54 {
55 AB(B bb) : _b(bb)
56 {
57 }
58 B _b;
59 A _a;
60 } USE_VOLATILE_UNION u(b);
61 return u._a;
62}
63
64#undef USE_VOLATILE_UNION
65
66#if !PX_DOXYGEN
67} // namespace physx
68#endif
69
72#endif
73
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39