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PxProfiler.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PROFILER_H
28#define PX_PROFILER_H
29
30#include "foundation/Px.h"
31
32#if !PX_DOXYGEN
33namespace physx
34{
35#endif
36
42{
43protected:
44 virtual ~PxProfilerCallback() {}
45
46public:
47 /**************************************************************************************************************************
48 Instrumented profiling events
49 ***************************************************************************************************************************/
50
58 virtual void* zoneStart(const char* eventName, bool detached, uint64_t contextId) = 0;
59
69 virtual void zoneEnd(void* profilerData, const char* eventName, bool detached, uint64_t contextId) = 0;
70};
71
73{
74 public:
75 PX_FORCE_INLINE PxProfileScoped(PxProfilerCallback* callback, const char* eventName, bool detached, uint64_t contextId) : mCallback(callback), mProfilerData(NULL)
76 {
77 if(mCallback)
78 {
79 mEventName = eventName;
80 mContextId = contextId;
81 mDetached = detached;
82 mProfilerData = mCallback->zoneStart(eventName, detached, contextId);
83 }
84 }
85
87 {
88 if(mCallback)
89 mCallback->zoneEnd(mProfilerData, mEventName, mDetached, mContextId);
90 }
91 PxProfilerCallback* mCallback;
92 const char* mEventName;
93 void* mProfilerData;
94 uint64_t mContextId;
95 bool mDetached;
96};
97
98#if !PX_DOXYGEN
99} // namespace physx
100#endif
101
102#endif
103
Definition PxProfiler.h:73
The pure virtual callback interface for general purpose instrumentation and profiling of GameWorks mo...
Definition PxProfiler.h:42
virtual void * zoneStart(const char *eventName, bool detached, uint64_t contextId)=0
Mark the beginning of a nested profile block.
virtual void zoneEnd(void *profilerData, const char *eventName, bool detached, uint64_t contextId)=0
Mark the end of a nested profile block.
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39