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PxMemory.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_MEMORY_H
30#define PX_MEMORY_H
31
36#include "foundation/Px.h"
37#include "foundation/PxMathIntrinsics.h"
38#include "foundation/PxSimpleTypes.h"
39
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
53 PX_FORCE_INLINE void* PxMemZero(void* dest, PxU32 count)
54 {
55 return physx::intrinsics::memZero(dest, count);
56 }
57
67 PX_FORCE_INLINE void* PxMemSet(void* dest, PxI32 c, PxU32 count)
68 {
69 return physx::intrinsics::memSet(dest, c, count);
70 }
71
83 PX_FORCE_INLINE void* PxMemCopy(void* dest, const void* src, PxU32 count)
84 {
85 return physx::intrinsics::memCopy(dest, src, count);
86 }
87
99 PX_FORCE_INLINE void* PxMemMove(void* dest, const void* src, PxU32 count)
100 {
101 return physx::intrinsics::memMove(dest, src, count);
102 }
103
111 PX_INLINE void PxMarkSerializedMemory(void* ptr, PxU32 byteSize)
112 {
113#if PX_CHECKED
114 PxMemSet(ptr, 0xcd, byteSize);
115#else
116 PX_UNUSED(ptr);
117 PX_UNUSED(byteSize);
118#endif
119 }
120
121#if !PX_DOXYGEN
122} // namespace physx
123#endif
124
126#endif
127
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemSet(void *dest, PxI32 c, PxU32 count)
Sets the bytes of the provided buffer to the specified value.
Definition PxMemory.h:67
PX_FORCE_INLINE void * PxMemMove(void *dest, const void *src, PxU32 count)
Copies the bytes of one memory block to another. The memory blocks can overlap.
Definition PxMemory.h:99
PX_FORCE_INLINE void * PxMemCopy(void *dest, const void *src, PxU32 count)
Copies the bytes of one memory block to another. The memory blocks must not overlap.
Definition PxMemory.h:83
PX_INLINE void PxMarkSerializedMemory(void *ptr, PxU32 byteSize)
Definition PxMemory.h:111
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53