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PxBitAndData.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_BIT_AND_DATA_H
30#define PX_BIT_AND_DATA_H
31
32#include "foundation/Px.h"
33
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41
42template <typename storageType, storageType bitMask>
44{
45 public:
47 {
48 }
50 {
51 }
52 PX_FORCE_INLINE PxBitAndDataT(storageType data, bool bit = false)
53 {
54 mData = bit ? storageType(data | bitMask) : data;
55 }
56
57 PX_CUDA_CALLABLE PX_FORCE_INLINE operator storageType() const
58 {
59 return storageType(mData & ~bitMask);
60 }
61 PX_CUDA_CALLABLE PX_FORCE_INLINE void setBit()
62 {
63 mData |= bitMask;
64 }
65 PX_CUDA_CALLABLE PX_FORCE_INLINE void clearBit()
66 {
67 mData &= ~bitMask;
68 }
69 PX_CUDA_CALLABLE PX_FORCE_INLINE storageType isBitSet() const
70 {
71 return storageType(mData & bitMask);
72 }
73
74 protected:
75 storageType mData;
76};
80
81#if !PX_DOXYGEN
82} // namespace physx
83#endif
84
86#endif
87
Definition PxBitAndData.h:44
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87