RavEngine
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path_tracer.h
1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_TRACER_H_
18#define RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_TRACER_H_
19
20#include <functional>
21#include <vector>
22
23#include "geometrical_acoustics/acoustic_source.h"
24#include "geometrical_acoustics/path.h"
25#include "geometrical_acoustics/scene_manager.h"
26
27namespace vraudio {
28
29// A wrapper around Embree that finds sound propagation paths from a source.
31 public:
32 // Constructor.
33 //
34 // @param scene_manager Scene manager.
35 explicit PathTracer(const SceneManager& scene_manager)
36 : scene_manager_(scene_manager) {}
37 ~PathTracer() {}
38
39 // Traces sound propagation paths from a source.
40 //
41 // @param source Source from which paths are traced.
42 // @param min_num_rays Minimum number of rays to be traced.
43 // @param max_depth Maximum depth of tracing performed along a path. The
44 // tracing stops when reading |max_depth| interactions with the scene
45 // geometries.
46 // @param energy_threshold Energy threshold below which the tracing stops.
47 // @return Vector of at least |min_num_rays| traced paths.
48 std::vector<Path> TracePaths(const AcousticSource& source,
49 size_t min_num_rays, size_t max_depth,
50 float energy_threshold);
51
52 private:
53 // Scene manager.
54 const SceneManager& scene_manager_;
55};
56
57} // namespace vraudio
58
59#endif // RESONANCE_AUDIO_GEOMETRICAL_ACOUSTICS_PATH_TRACER_H_
Definition acoustic_source.h:34
Definition path_tracer.h:30
Definition scene_manager.h:36